Protagonist_1
Noob
Honeybee in Neutral
Primarily known as "the" Flash player in injustice, speculation on how Honeybee would transition in mkx was skeptical. It should be no surprise however that Honeybee exceeded expectations as an mkx player, placing top 8 at CEO and receiving 3rd place at EVO (as well as several other top 8 placings as well).
With the Canadian flag on his back, Honeybee has demonstrated his solid spacing, fundamentals and execution in many tournaments. The following Gifs are observations of Honeybee in neutral, as well as pressure when up close.
Good spacing:
Standing 1 anti-air on cross up:
Conversion in the corner:
Whiff Punish:
Deep d2 anti-air:
Spacing with poke:
Avoiding gernade plus advancing foward for pressure:
Past Threads:
Sonicfox in Neutral
DJT in Neutral
Tyrant in Neutral
MIT in Neutral
Potentially Upcoming:
Foxy
Gross
Daigo
Do you do requests?
Unfortunately since these threads take a while to make I can't guarantee requests. I also had some other threads in mind besides this series, so even the upcoming list isn't 100% guaranteed.
Injustice!? Why make a thread for injustice?
I still plan to make two more threads for injustice as far hitboxes/understanding anti-airs. It's going to take a lot of time, but I still feel it will be applicable to MKX. As stated in my other threads I don't have MKX (and have refrained from discussion as well). However, I still want to make any contribution I can as far as fighting game philosophy goes, which is probably my favorite part of the forums.
Primarily known as "the" Flash player in injustice, speculation on how Honeybee would transition in mkx was skeptical. It should be no surprise however that Honeybee exceeded expectations as an mkx player, placing top 8 at CEO and receiving 3rd place at EVO (as well as several other top 8 placings as well).
With the Canadian flag on his back, Honeybee has demonstrated his solid spacing, fundamentals and execution in many tournaments. The following Gifs are observations of Honeybee in neutral, as well as pressure when up close.
Good spacing:
Standing 1 anti-air on cross up:
Conversion in the corner:
Whiff Punish:
Deep d2 anti-air:
Spacing with poke:
Avoiding gernade plus advancing foward for pressure:
Past Threads:
Sonicfox in Neutral
DJT in Neutral
Tyrant in Neutral
MIT in Neutral
Potentially Upcoming:
Foxy
Gross
Daigo
Do you do requests?
Unfortunately since these threads take a while to make I can't guarantee requests. I also had some other threads in mind besides this series, so even the upcoming list isn't 100% guaranteed.
Injustice!? Why make a thread for injustice?
I still plan to make two more threads for injustice as far hitboxes/understanding anti-airs. It's going to take a lot of time, but I still feel it will be applicable to MKX. As stated in my other threads I don't have MKX (and have refrained from discussion as well). However, I still want to make any contribution I can as far as fighting game philosophy goes, which is probably my favorite part of the forums.
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