Very good shit.
Putting together a small document with this stuff and other junk I've found personally or seen used. Trying to kind of organize it into 'blocks' that you can sort of slot together.
Super prelim version, just a few things added currently and not well organized yet. I need to add more structure and such. I haven't added in the j.M into various cancels and what all that can allow yet, for instance. It pays to keep things simple, but there could be some use in the j.m stuff since it so heavily alters the timings and sequences, and can do some wonky side switch stuff. As well as IAD into instant S and the L/R stuff it starts to open up.
Anyway, just a prelim, when its done I'll make sure credit is given.
Rough structure is:
(Blockstring w/ BA or VA) x (AD w/ Mix Sequence) x (Blockstring w/ BA or VA) x (AD w/ Mix Sequence)
Blockstrings w/ BA:
[LL] 2M5M 5H/BA x 214.S
[LL] 2M5M(1)/BA x 2S - Works with VA as well, 2M/VA~
Blockstrings w/ VA:
-Corner - [LL] 5M2M/VA 5H x 214.S
-Midscreen - [LL] 5M2M/VA 5H SS - Note: Ends in the air, allowing immediate dash.
Mix Sequences - IAD assumed, except in circumstances where blockstring leaves you airborne.
AD late j.H into 2L - OH into instant Low.
AD late j.L into DR - OH into Throw.
AD very late 2L - Empty Low.
AD j.LMH - Triple OH.
Other Options
Splat knockdown in corner (Backdash to set up spacing) - VA into 214.S x IAD x MixSequence.
Edit: FOrmatting is messing up and italicizing things. I'll fix it in the final document