Yeah well he was canceling every time the first match so I knew he was gonna keep doing it until I punished it. I just hated how it always lagged right when I went to punish it in game 2. I’m not mad at people who use WiFi, I just want NRS to fix there bars on the connection so I could of denied it. Most the time when I get hit by a low after the teleport cancle it’s cause I’m either trying to tech or duck the throw.Nice F41xxDB1 hitconfirms on 2nd hit lol I do the same when I feel that 2nd will hit.
Reborn is pretty difficult however cancel into 16F Low is pretty silly from Scorp but still "works".
With really bad connection I rather block and may tech a throw however with better (up to 100 ms) I try to challenge it with S1.
There is enough frame to react + punish but still need to be on point as a bit slower S1 and walk back whiff punish works.
Challenge will force Reborn to use regular tele as well which is also punishable.
Yes 50/50 but after tele cancel he can not break away and need to hold the restand pressure. Risk reward is may not in Scorpion's favor with tele cancel.
I like playing Searing rage more as I do not like playing this 50/50 however against good recovery projectiles a tele cancel is safer than teleporting into a block (especially online).
I try to lab Jade but with Cassie I do not see any tech but remaining patient...
Yesterday I was counter picked as I started with Scorpion against Kitana then switched to Cassie then he switched to Jade lol. I almost caught him but could not punish fatal blow twice... need to practice it to have in the muscle.
Patient Jade is annoying with Scorpion too but I try to lab it. Only waiting for her to throw and teleport is not enough.