x MAD AXES x
Lighten up will ya!
Give her some punishing and that is it really, maybe make her 1,2,3 b3 easier.
Btw b2 mix ups are fuzzy guardable.
Btw b2 mix ups are fuzzy guardable.
b2~ WE2/b22 is fuzzy guardable? what about b223/b22~WE2?Btw b2 mix ups are fuzzy guardable.
yep, you still get the chip, but they are fuzzy guardable.b2~ WE2/b22 is fuzzy guardable? what about b223/b22~WE2?
I tested every stage and unless I missed something, here's the list of bugged corners:-Some stages' corner mess up her corner combos, making her crossunder the opponent during it and reversing inputs. Try to do we2 b1 we3 b1 we3 f13 f13 f13 on the right side of atlantis, it'll always fail, while it'll always work on the left side of the same stage. List of weird stages: Atlantis (right side), Ferris Aircraft (right side), and a few other I don't remember, somebody need to make a list of them.
She's actually neutral or at advantage on blocked ground mace throw I think (I could be wrong I just remember that from frame data). I would greatly like her ground mace throw to be made mid as well. It would open up the avenue for cool frame traps up close and give her ground mace throw a unique melee projectile quality that no other characters seem to have. I think it fits with HG.The reasons why I believe Hawkgirl needs buffs are:
2. Make ground mace throw mid. It has horrible start up. She's at horrible disadvantage on block due to its horrendous recovery. It can be be punished if jumped over. This will give chip as well.
Come to think of it I do remember it working on the likes of Solomon. Someone should experiment on all the crazy avenues for frame traps it opens up and see if it truly makes her OP or not. It really does change her playstyle a lot I think.Ground Mace toss IS a mid, its just not a true mid and whiffs on alot of crouching characters >___>
In the corner, 32 mt mb as a blockstring gives you a free:Come to think of it I do remember it working on the likes of Solomon. Someone should experiment on all the crazy avenues for frame traps it opens up and see if it truly makes her OP or not. It really does change her playstyle a lot I think.
The one thing I remember about midscreen when I was messing with it a while back is that for certain blockstrings it perfectly punishes people who try to jump. As in if you do a blockstring and cancel into mt and they try to jump, it will punish them just as they leave the ground. Maybe it was from b2,2 xx mtIn the corner, 32 mt mb as a blockstring gives you a free:
-B2
-MC
-we2/3
-Anything equal to or under 19~20 frames really.
Midscreen it'll be good to add a bit more pressure, corner it'll be awesome to force a mixup.
I play a character that absolutely fucking bodies her, and this would solve the matches she loses for free without altering the ones she does okay in. Mind that I was the person who proposed that buff.Allowing her to block while flying? Buffs? Are you guys kidding? This character is FINE. A faster B3? Okay. Everything else is completely superfluous.
Even her supposed "bad" match-up, Sinestro, is NOT bad. Hawgirl players should not even bother flying in that match-up. She gets in for free against zoners once she has a bar, then it's in her favor. No character "bodies" (god I hate that term), Hawkgirl.I play a character that absolutely fucking bodies her, and this would solve the matches she loses for free without altering the ones she does okay in. Mind that I was the person who proposed that buff.
Dude...DS does not "absolutely body her". Are you playing HawkGirl's that just jump and or sit back and get hit? lol. Sinestro is more of a problem than DeathStroke...I play a character that absolutely fucking bodies her, and this would solve the matches she loses for free without altering the ones she does okay in. Mind that I was the person who proposed that buff.