RunwayMafia
Shoot them. Shoot them all.
She does not need buffs. PERIOD. I main her...I know. That is all.
You obviously didn't read how to counter flight in general. Jeez! I knew it was going to end up like this. I started the thread. Someone mentioned the Bane match up was in her favor... I countered how Bane could easily turn the match up into his favor. How did I down talk him? I told him he doesn't know Bane's 50/50 mid screen anti wake up game, and he had no clue what I was talking about. Is that down talking or is it just that the truth was too much for him to accept. I even told him at first if he learned it... it would level up his game completely, which is true. So, you're basically saying I can't disagree or present things that maybe he was unaware of. He disagreed and stated his piece and so did I. How did I down talk him?Jeez. I knew it was gonna end up like this.
Bane's uppercut has limited range. Yes, it can hit her in flight. When he's close enough. How is that gonna happen though? Is he gonna dash through a bunch of diagonal MTs? Why on earth would HG fly in that range and not anticipate the ONLY MOVE HE CAN STOP HER FLIGHT WITH?!
Dash, unless youre gonna be productive, just go somewhere. This is a "give HG buffs thread". Not a "hey look at me! I think I know the matchup and You don't so I get to talk down to everybody! Thread".
I truly would honestly like your input. What do you think she can do to stop Bane's his mid screen armored 50/50 anti wake up game? Hawkgirl has no multi hit or escaping wake up to deal with this. WE nor MC can escape it. I'm trying to find a more viable option than guessing jump, Wake up, or block low. You have to guess correctly with all of these possiblities. For characters like her it's a 33% chance of guessing right. That's hard to escape. It has to be respected by her. I'm not saying Bane is the best anti HG, but I think a Bane who knows HG is at advantage, so maybe destroy was the wrong word to use. Characters likes supes, arrow, shazam, ares, dark raven, Flash, Grundy, DS, NW, Batgirl can escape it. Others can reduce it to 50/50.The problem with a lot of the arguments against Hawkgirl is they are based on re-active counters, which is basically assuming the Hawkgirl is going to play in a specific offensive way and you are always going to predict exactly what she is going to do first. And that she is not going to try the same tricks on you. Also keep in mind HG is not played a lot.
The match-up with BA is even only because of BA's better combo damage mid-screen. He has lot's of counters but few offensive options in that MU. Also his counters are not infallible, I find by simply varying your timing you can actually counter a lot of his counters.
Bane: 3 is your best friend, HG has several ways to break his armor they are just not normal tech for most match-ups so HG's often forget what they can do against Bane (since that is an equally rare match-up)
Also in any match-up, the timing is insane, but WE can dodge any move if the timing is spot on (it nullifies the move rather then physically evading it)
I truly would honestly like your input. What do you think she can do to stop Bane's his mid screen armored 50/50 anti wake up game? Hawkgirl has no multi hit or escaping wake up to deal with this. WE nor MC can escape it. I'm trying to find a more viable option than guessing jump, Wake up, or block low. You have to guess correctly with all of these possiblities. For characters like her it's a 33% chance of guessing right. That's hard to escape. It has to be respected by her. I'm not saying Bane is the best anti HG, but I think a Bane who knows HG is at advantage, so maybe destroy was the wrong word to use. Characters likes supes, arrow, shazam, ares, dark raven, Flash, Grundy, DS, NW, Batgirl can escape it. Others can reduce it to 50/50.
She's not alone in this 33% game, but:
lartern's machine gun help him keep armored bane at bay.
Batman's batarangs and bats keep armored Bane at Bay
Cyborg's escape and superior zoning helps keep armored Bane at bay.
Luthor has gadgets to neutralize his armor (probe, mines)
Sinestro with trait
Joker has close teeth
BA has close bomb
These are meterless
some of the other characters don't have anything. I like your idea of using 3. Maybe if the 2 hits came out a couple of frames closer to each other, it could interrupt his armor more times than not or at least evenly. I tried in practice and it's hard to interrupt his armor. Not impossible but a lot harder to take this risk than it it is for him to use armor. Although this won't help her counter his wake up. It's a meterless solution to Bane that you have to make a read on. If you time wrong, you get punished and punished hard. It won't tilt the match-up, as I believe Bane should have solid and positive match ups too.
I would like your feedback m2dave. I see your point at making flight Mace throw full screen as a better option than ground mace throw being mid. Watching some supes match ups in casuals vs certain characters the chip adds up and forces them to come to you. This will also negate flight as a gimmick and make it respected more. Right now you can back dash her flight and spam whiff specials to match her meter building. I would say try this before an aerial dash.Very good suggestions.
One of Hawkgirl's biggest weaknesses is the inability to create mix ups at mid range. Your suggestions would resolve this problem.
Other suggestions.
- aerial dash
- full screen diagonal aerial mace toss with reduced block stun and damage
A full screen diagonal mace toss (with less block stun and damage) would be ideal for obvious reasons albeit unlikely.I would like your feedback m2dave. I see your point at making flight Mace throw full screen as a better option than ground mace throw being mid. Watching some supes match ups in casuals vs certain characters the chip adds up and forces them to come to you. This will also negate flight as a gimmick and make it respected more. Right now you can back dash her flight and spam whiff specials to match her meter building. I would say try this before an aerial dash.
I play one of Houston's finest SF4 players who uses Zangief and picked up Bane. He taught me a lot about Bane. Through our match experience and dialogue, he knows how to stop WE3 w/ armored moves. He's working on a strat guide and he may want to hold on to his tech for now, so I can't quite reveal how. I worry about f1 bc of the range. Bane's footsie distance is about the same distance as HG's d1. Bane players don't need to hug until wake up. B2 just has slow start up. Bane's armored uppercut is like a shoryuken. It's really hard to interrupt, so I'll test the j1, d3. I appreciate the feedback and, I'll test all of these out later myself as well. I understand things have to be mixed up to create confusion, but when a good Bane is armored and in footsie range... it's hard for HG. Let me know what you find. Maybe then there can be a stronger argument for the 2 hits of 3 to hit faster. I don't mean have faster start up, just hit closer to each other. The recovery is forty frames, so wrong guesses will be get punished.
I would like your feedback. What good mix ups do you think she has other than b2 into options? Nothing else to my knowledge mixes up.She has good mix ups up close and a great zoning game but one buff id do is make her flight easier to cancel and faster.
Divekick on a juggled opponent causes an untechable knockdown that lasts longer than sweep.The startup on her B3 needs to be decreased. It might be the slowest in the game.
I feel like her intechable knockdowns need to be improved.. her b13 isn't consistent enough and thats why its not used as often. She needs another one.
Her back 2, back 3 mix up is great mixed with back 2 2 3. I get people with it all the time up close often especially in the corner.I would like your feedback. What good mix ups do you think she has other than b2 into options? Nothing else to my knowledge mixes up.
her poke, i feel, is the best but it's not low to create a mix up. It also doesn't lead to anything on block to mix up b/c it's negative and everything cancelled can be duck blocked or punished. I agree with you and feel b2 is good but as you said in corner situations. I feel it's very slow and range based to create mid screen mix-ups. I know people say she has a strong corner game, but so does every other character. Superman has corner mix ups, that lead to potentially 70%. 1 bar I'm using this to show that with everything else Supes has, he has a strong corner game, too.Her back 2, back 3 mix up is great mixed with back 2 2 3. I get people with it all the time up close often especially in the corner.
Also her poke is one of the best in the enyiregame. I