Been playing around with new new Havik/Darrius. They've got some interesting synergy
Here is a not-too-difficult, kinda-cool-looking 421 damage combo. It only costs 1/2 Kameo bar
The real interesting thing about Havik/Darrius is that:
- Darrius has an overhead launcher
- now Havik has a low launcher
So they can get an
armor-breaking funblockable that
launches no matter which option hits last.
However, Darrius's launching axekick version exclusively comes after his slooooow, overhead flipkick, which is.... not good. Buuuttt... Havik's unblockable tether necksnap leads to a super-long stun. This allows two things:
1. The overhead flipkick combos easily, leading to the splat knockdown for the setup
2. The severe damage scaling on necksnap is bypassed, as this is a reset
Delaying wakeup can mess with setup timings (I need to lab that a bit more), but the damage potential is pretty huge. Here are a couple of examples. Both use all Kameo bar and meter, but that was just 'cuz I was trying to maximize the damage in my brief testing. Any tether+flipkick setup costs a minimum of 2 meters and 1/2 Kameo bar
827 Total Damage (low hits first in funblockable)
858 Total Damage (overhead hits first, and the armor-break is demonstrated)