The "simply get hit by this to avoid that" argument is usually a sign that something is overpowered. LOL.
f+1,1,2 xx WGC creates a 50/50 mix up scenario in which neither f+2 nor b+1 can be backdashed or armored through. Given D'Vorah's versatility, she is not in need of such a powerful option.
f+1,1 is an advancing mid attack that is 0 block, but unlike f+1,1,2 xx WGC, it does not lead to uninterruptible 50/50 mix ups, so apparently it must be mediocre
Again, another "simply get hit by this to avoid that" argument.
The 2,1,4 xx FBC pressure may still be advantageous on block. I have no problem with the advantage. But why does the advantage have to be so tremendous that you can neither backdash nor interrupt the next 2,1,4 xx FBC loop until the Scorpion player runs out of stamina meter, which, by the way, recharges automatically?
Was Liu Kang's EX bicycle kick not normalized severely based on the argument that f+1 could neither be backdashed nor interrupted afterwards? Yet Scorpion can do the same damn trap without wasting any super meter.
This difference is called a double standard and is the opposite of trying to create a balanced fighting game. I am very convinced that Hellfire Scorpion would remain a top tier character if you could at least backdash the next 2,1,4 xx FBC sequence.