MadPropz101
"I still got it...but not much of it"
Kenshi and Shinnok have received reasonable adjustments that have propelled them to at least mid tier status.
Kenshi and Shinnok have received reasonable adjustments that have propelled them to at least mid tier status.
Vicious F/t needed an adjustment.I think they have done a mostly fair job balancing, still though a ferra/torr nerf? Why would they do such a thing?
Yes Ferra/Torr are shit buff them please.Some work still remains to be done to characters like Kitana and Ferra/Torr
So Scorpion being nerfed overly severely means that the rebalance patch which toned down Superman, revived the game/community and saved the second EVO somehow didn't happen?You seem to either have forgotten Injustice Scorpion or think the nerfs were pretty good. Please tell me it's the former.
Why because of all the majors he was placing top 32 in? Or maybe you're referring to the locals he won in first month of the game. If you seriously think his damage was too high look at d'vorah, they really didn't need to make vicious the lowest damage character in the game.Vicious F/t needed an adjustment.
Well to be fair we must admit that F112 xx WGC is really strong: F1 is a mid starting at 12 frames with a huge range, after a blocked F112 xx WGC we have a guaranteed safe mixup that leads to +30% damage with either B1 & F22 or a throw. After two blocked F112 xx WGC we can still mixup them with a safe OH (F224) an usafe low (B12 xx air grab) or the throw. We can still do a third F11 (2 xx ovi) which is neutral on block (2 xx ovi is unsafe) or use a string like 113 (can be interrupted tho) that will leave us at advantage. In the process we build a ton of meter obviusly.@General M2Dave Can you be more specific with your nerf request for D'Vorah?
"D'Vorah
- significantly reduce block frame advantage of f+1,1,2 xx WGC"
In case you're unaware, she's currently +16 after a perfectly executed F112 Bug cancel on block BUT everyone has the option to take the last hit of the string which only deals about 4% damage and let's them get out of the situation entirely since the 2 portion of F112 sends you full screen. The best thing D'Vorah can do to beat this option is by ending the string in ovi which would give her a total of 10% damage on a read that the opponent will let go of block, but punished if the read is wrong. She could also stagger F11 but then she no longer has guaranteed frame traps and she can be poked out of, armored through, back dashed, etc etc.
While MS makes the patches free, they still have to go thru a separate certification process. Sony either doesn't have this, or the process doesn't take as longi love how everyone automatically assumes that ermac doesnt exist in this game.
please by all means.
also by patching did you mean 15 gigabyte update that complete wipes our 90% unlocked save data/krypt? (pc issue)
on a side note, can anyone explain to me how this hotfixes work on a console? from what i understand microsoft allows these kind of small patches to be implemented costless. And if this is the case then i don't understand why game is not being patched, like, every week? it's not like a hard job to do, with a company of 1k people and major publishing conglomerate with a personal and stuff about small whole state?
the reason im saying this is because there is stuff that needs to be addressed, there are characters that need to be buffed, and are that needs to be nerfed. And if this update will let's just say will make someone OP, then can nerf him back. What, you think it's weird and non-practical? well tell that blizzard. they've been doing it since 1998 starcraft, 2002 warcraft 3, 2004 World of Warcraft. Blizzard be like: "Hey mages are too weak, lets buff them", month later: "Omg mages are totally doing solo raids we should nerf them back" - for 17 years.
The "simply get hit by this to avoid that" argument is usually a sign that something is overpowered. LOL.@General M2Dave Can you be more specific with your nerf request for D'Vorah?
"D'Vorah
- significantly reduce block frame advantage of f+1,1,2 xx WGC"
In case you're unaware, she's currently +16 after a perfectly executed F112 Bug cancel on block BUT everyone has the option to take the last hit of the string which only deals about 4% damage and let's them get out of the situation entirely since the 2 portion of F112 sends you full screen. The best thing D'Vorah can do to beat this option is by ending the string in ovi which would give her a total of 10% damage on a read that the opponent will let go of block, but punished if the read is wrong. She could also stagger F11 but then she no longer has guaranteed frame traps and she can be poked out of, armored through, back dashed, etc etc.
Again, another "simply get hit by this to avoid that" argument.I'm only going to comment on Scorpion because I play him. I don't think the FBC advantage needs to be nerfed, people will probably call me out on it but I don't think it's really a big problem. There's ways around it like eating the 4 and getting hit full screen away. The only way you get around 15% chip is if you have flame aura active and end with a MB FB, otherwise you get 8.25% chip. If anything Scorpions flame aura is more powerful than his FBC pressure imo.
Don't get me wrong, I think scorpion is a monster in this game. I just don't think his FBC pressure makes him over powered. If they nerf the FBC pressure then it is what it is but I just don't think it needs to be done.
Honestly I would like to see the game stay unchanged for a good while before making any drastic decisions. That goes for all characters unless it's something totally game breaking.
To a certain extent, they actually have been making hotfixes every week or two. Lots of little changes and fixes are frequently being made. But you're exactly right -- a lot of games (including SF4) end up applying corrective patching if they're gone too far in one direction.on a side note, can anyone explain to me how this hotfixes work on a console? from what i understand microsoft allows these kind of small patches to be implemented costless. And if this is the case then i don't understand why game is not being patched, like, every week? it's not like a hard job to do, with a company of 1k people and major publishing conglomerate with a personal and stuff about small whole state?
the reason im saying this is because there is stuff that needs to be addressed, there are characters that need to be buffed, and are that needs to be nerfed. And if this update will let's just say will make someone OP, then can nerf him back. What, you think it's weird and non-practical? well tell that blizzard. they've been doing it since 1998 starcraft, 2002 warcraft 3, 2004 World of Warcraft. Blizzard be like: "Hey mages are too weak, lets buff them", month later: "Omg mages are totally doing solo raids we should nerf them back" - for 17 years.
Have you not heard? Freddy is returning in the form of Tremor. This has been only 100% confirmed by the reliable source that keeps on giving known as JamesMK.What Dave means to say is "Buff Zoning" or just put Freddy back in the game.
By this logic we would have to do the same to Liu Kang though who also has uniterruptible cancel pressure in DF and Dualist Not to mention many charaters get free pressure meaning no stamina and no meter so I am really finding it hard to understand your logic. You'd be creating a witch hunt.The "simply get hit by this to avoid that" argument is usually a sign that something is overpowered. LOL.
f+1,1,2 xx WGC creates a 50/50 mix up scenario in which neither f+2 nor b+1 can be backdashed or armored through. Given D'Vorah's versatility, she is not in need of such a powerful option.
f+1,1 is an advancing mid attack that is 0 block, but unlike f+1,1,2 xx WGC, it does not lead to uninterruptible 50/50 mix ups, so apparently it must be mediocre
Again, another "simply get hit by this to avoid that" argument.
The 2,1,4 xx FBC pressure may still be advantageous on block. I have no problem with the advantage. But why does the advantage have to be so tremendous that you can neither backdash nor interrupt the next 2,1,4 xx FBC loop until the Scorpion player runs out of stamina meter, which, by the way, recharges automatically?
Was Liu Kang's EX bicycle kick not normalized severely based on the argument that f+1 could neither be backdashed nor interrupted afterwards? Yet Scorpion can do the same damn trap without wasting any super meter.
This difference is called a double standard and is the opposite of trying to create a balanced fighting game. I am very convinced that Hellfire Scorpion would remain a top tier character if you could at least backdash the next 2,1,4 xx FBC sequence.
My issue is not with advantage and pressure. This run-canceled pressure has a well-deserved place in this game. But some of these cancels are basically block infinite combos (masquerading as "advance offense") that can be looped three times until you run out of stamina meter, which recharges automatically.By this logic we would have to do the same to Liu Kang though who also has uniterruptible cancel pressure in DF and Dualist Not to mention many charaters get free pressure meaning no stamina and no meter so I am really finding it hard to understand your logic. You'd be creating a which hunt.
I definitely agree with this. Shinnok has like three strings that have this issue. 1,1,2,3 3,1,2 and occasionally F2,2,4In all seriousness, this community needs to come up with EVERY example possible of a mid oddly whiffing and put it in one thread. I've seen it all over the character forums. This is a big deal guys and needs to be fixed more than character balancing.
Paraphrasing PakoStevens on ECT twitch chatKitana:
Ground Fan - Hit's mid
B2 - 15 frame start up.
EX DB1 - Has Armor on Wake up Only
I said he needed an adjustment, i didn't say he got the correct one. Also just because a character/variation is underutilized that doesn't make him/it balanced.Why because of all the majors he was placing top 32 in? Or maybe you're referring to the locals he won in first month of the game. If you seriously think his damage was too high look at d'vorah, they really didn't need to make vicious the lowest damage character in the game.