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GRODD COMBO THREAD HUMANS

Zhidoreptiloid

Watcher from the sky
Notations: WB = Wall bounce SC = Stampede Cancel MB = Meterburn

Meterless Midscreen:

f1, d1, dd2 - 8.8% + 6.97%
f1, d1, bf3 - 13.16%
112, SC, 112, dd2 - 12.46% + 4.97%
112, SC, 112, bf3 - 20.21%
112, SC, 22(1+3) - 22.76%


112, SC, d2, b2, df1, 3 - 27.4% + выход на миксап b1/f3
112, SC, d2, b2, df1, 2, b2, 4, dd3 - 25.3%
112, SC, d2, b2, df1, 2, 22(1+3) - 28.8%
f3, 3, b2, df1, 2, b2, df1, 2 - 44%
(Trait on), 112, SC, d2, b2, df1, 2, b2, dd1, 1, dash, 22(1+3) - 31.1%
(Trait on), 112, SC, d2, b2, df1, 2, b2, dd1, 1, f2, 1, bf2 - 31.6%
(Trait on), b2, dd1, 1, dash, 112, SC, d2, b2, df1, 2, f2, 1, bf2 - 35.5%


112~SC, D2, B2~DF1B, J2, 221+3 = ~25%
(Trait on) F21~SC, D2, B2~DF1B, J2, 221+3 = ~32%
(Trait on) F21~SC, D2, B2~DF1B, J2, 221+3
22~WB, B3, J3, B2~DF1B, J2, 221+3 = ~45%
B1~WB, B3, J3, B2~DF1B, J2, 221+3 = ~44%
B2~WB, B3, J3, B2~DF1B, J2, 221+3 = ~47%
112~WB, B3, J3, B2~DF1B, J2, 221+3 = ~39%
D2~B2~DF1B, J2, 221+3 = ~22%
(Trait on) F21~SC, D2, B2~DF1B, J2, 221+3

Metered Midscreen:

112, SC, d2, b2, df1, 2, b1(1+3), MB, b3, ji+2, 22(1+3) - 34.9%
112, SC, d2, b2, df1, 2, b1(1+3), MB, b3, ji+3, b2, dd2 - 35.3%
22(1+3), MB, b2, df1, 2, 112, SC, d2, b2, dd2 - 33.7%
22(1+3), MB, b2, df1, 2, 112, SC, d2, b2, df1, 2 - 33.9%
(Trait on), 112, SC, d2, b2, df1, 2, b1(1+3), MB, b3, ji+3, b2, dd1, 1, dash, b2(1+3) - 37.1%


b1(1+3), MB, b3, forward dash, d2, 4, b2, df1(b), 2, 3, bf2 - 38%
b1(1+3), MB, b3, forward dash, d2, 4, b2, df1(b), f21, dd3, dd - 36%


B11+3(MB), B3, J3, B2~DF1B, J2,221+3 = ~43%
221+3(MB), B2~DF1B, J2, 221+3 = 28%
MBB3, J3, B2~DF1B, J2,221+3 = ~47%
DF1(MB), B3, J3, B2~DF1B, J2,221+3 = ~38%
(Trait on) F21~DB2(MB), Dash, B3, J3, B2~DF1B, J2,221+3 = ~52%
(Trait on) 112~DB2(MB), Dash, B3, J3, B2~DF1B, J2,221+3 = ~40%
(Trait on) 22~DB2(MB), Dash, B3, J3, B2~DF1B, J2,221+3 = ~46%

*RAPTOR UPDATE*
Combos from Noble Raptor, video at the bottom:

Midscreen:
F2 D1 BF3
F2 D1 BF3 SS D1 BF3 (Difficult)

112/F2 BF3 SS D1 B2 DF1B J2 B2 DF1B J3 D2 B2 DF1B J2
112/F2 BF3 SS D1 B2 DF1B J3 B2 DF1B J3 B2 DF1B J3 B2 DF1B J2 (Difficult)

112/F2 BF3 SS D1 B2 DF1B J2 B11+3 MB B3 J3 B2 DF1B J2
112/F2 BF3 SS D1 B2 DF1B J2 B11+3 MB B3 J3 B2 DF1B J3 B2 DF1B J2 (Difficult)

221+3 MB B2 DF1B J2 B2 DF1B J3 D2 B2 DF1B J2
221+3 MB B2 DF1B J3 B2 DF1B J3 B2 DF1B J3 B2 DF1B J2 (Difficult)
221+3 MB D2 4 B2 DF1B J2 112 BF3 SS D1 B2 DD1 1 (Requires Telekinesis)

B11+3 MB B3 J3 B2 DF1B J2 D2 B2 DF1B J2
B11+3 MB B3 J3 B2 DF1B J3 B2 DF1B J3 B2 DF1B J3 B2 DF1B J2 (Difficult)
B11+3 MB B3 4 B2 DF1B J2 112 BF3 SS D1 B2 DD1 1 (Requires Telekinesis)

B3 J3 B2 DF1B J3 B2 DF1B J3 B2 DF1B J2
B3 J3 B2 DF1B J3 B2 DF1B J3 B2 DF1B J3 B2 DF1B J2 (Difficult)
B3 4 B2 DF1B J2 112 BF2 SS D1 B2 DD1 1 (Requires Telekinesis)

F3 B2 DF1B J3 B2 DF1B J3 B2 DF1B J2
F3 B2 DF1B J3 B2 DF1B J3 B2 DF1B J3 B2 DF1B J2 (Difficult)

4 D1 DB2 MB DASH (3 DD1 1) B3 J3 B2 DF1B J3 D2 B2 DF1B J2 (Requires Telekinesis)
4 D1 DB2 MB DASH (3 DD1 1) B3 J3 B2 DF1B J3 B2 DF1B J3 B2 DF1B J3 B2 DF1B J2 (Requires Telekinesis) (Difficult)

22 BGB B3 J3 B2 DF1B J2 D2 B2 DF1B J2
22 BGB B3 J3 B2 DF1B J3 B2 DF1B J3 B2 DF1B J3 B2 DF1B J2 (Difficult)
22 BGB B3 4 B2 DF1B J2 112 BF3 SS D1 B2 DD1 1 (Requires Telekinesis)

Corner:
F2 D1 B2 DF1B J2 B2 DF1B J3 D2 B2 DF1B J2
F2 D1 B2 DF1B J3 B2 DF1B J3 B2 DF1B J3 B2 DF1B J2 (Difficult)
F2 D1 B2 DF1B J2 B11+3 MB F3 B2 DF1B J3 B2 DF1B J2

112 BF3 SS D1 B2 DF1B J2 B2 DF1B J3 D2 B2 DF1B J2
112 BF3 SS D1 B2 DF1B J3 B2 DF1B J3 B2 DF1B J3 B2 DF1B J2 (Difficult)
112 BF3 SS D1 B2 DF1B J2 B11+3 MB F3 B2 DF1B J3 B2 DF1B J2

221+3 MB B2 DF1B J2 B2 DF1B J3 D2 B2 DF1B J2
221+3 MB B2 DF1B J3 B2 DF1B J3 B2 DF1B J3 B2 DF1B J2 (Difficult)
221+3 MB D2 4 B2 DF1B J2 112 BF3 SS D1 B2 DD1 1 (Requires Telekinesis)

B11+3 MB B3 J3 B2 DF1B J2 D2 B2 DF1B J2
B11+3 MB B3 J3 B2 DF1B J3 B2 DF1B J3 B2 DF1B J3 B2 DF1B J2 (Difficult)
B11+3 MB B3 4 B2 DF1B J2 112 BF3 SS D1 B2 DD1 1 (Requires Telekinesis)

F3 3 B2 DF1B J3 B2 DF1B J2
F3 B2 DF1B J3 B2 DF1B J3 B2 DF1B J3 B2 DF1B J2 (Difficult)

4 22 DD1 1 F3 3 B2 DF1B J3 B2 DF1B J2 (Requires Telekinesis)
4 22 DD1 1 F3 B2 DF1B J3 B2 DF1B J3 B2 DF1B J3 B2 DF1B J2 (Requires Telekinesis) (Difficult)

4 D1 DB2 MB (J2 3 DD1 1) F3 3 B2 DF1B J3 B2 DF1B J2 (Requires Telekinesis)
4 D1 DB2 MB (J2 3 DD1 1) F3 B2 DF1B J3 B2 DF1B J3 B2 DF1B J3 B2 DF1B J2 (Requires Telekinesis) (Difficult)

 
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Eijiken

Noob
This is exactly what I was waiting for!

Also, is it possible to get these combos posted as text? Some people learn better when seeing it written (myself being one of them) as opposed to watching a stream of inputs on the screen
 

Wam-Zlay

Reptile / Noob
This is exactly what I was waiting for!

Also, is it possible to get these combos posted as text? Some people learn better when seeing it written (myself being one of them) as opposed to watching a stream of inputs on the screen
This is also what I want. I probably don't have the time tho to update combos in a thread all the time,else I'd do it :(
 

Name v.5.0

Iowa's Finest.
Here is some mid screen stuff. I'm still working on the corner, but the combos seem just about the same formula.

Notations: WB = Wall bounce SC = Stampede Cancel MB = Meterburn

Meterless Midscreen:

112~SC, D2, B2~DF1B, J2, 221+3 = ~25%
(Trait on) F21~SC, D2, B2~DF1B, J2, 221+3 = ~32%
(Trait on) F21~SC, D2, B2~DF1B, J2, 221+3
22~WB, B3, J3, B2~DF1B, J2, 221+3 = ~45%
B1~WB, B3, J3, B2~DF1B, J2, 221+3 = ~44%
B2~WB, B3, J3, B2~DF1B, J2, 221+3 = ~47%
112~WB, B3, J3, B2~DF1B, J2, 221+3 = ~39%
D2~B2~DF1B, J2, 221+3 = ~22%
(Trait on) F21~SC, D2, B2~DF1B, J2, 221+3

Metered Midscreen:

B11+3(MB), B3, J3, B2~DF1B, J2,221+3 = ~43%
221+3(MB), B2~DF1B, J2, 221+3 = 28%
MBB3, J3, B2~DF1B, J2,221+3 = ~47%
DF1(MB), B3, J3, B2~DF1B, J2,221+3 = ~38%
(Trait on) F21~DB2(MB), Dash, B3, J3, B2~DF1B, J2,221+3 = ~52%
(Trait on) 112~DB2(MB), Dash, B3, J3, B2~DF1B, J2,221+3 = ~40%
(Trait on) 22~DB2(MB), Dash, B3, J3, B2~DF1B, J2,221+3 = ~46%
 
Combo for activating trait mid-combo

22~MB grab, d2~trait, d2~telekinesis

You can swap out the telekinesis ender for stampede to keep them closer. But given you can just activate savage strength right after telekinesis ender getting back in against zoners should be easy
 

Gemini

LoFi
Hey that video can be found on my YouTube channel. The mixup in the video is pretty good since you can choose what side you land on and or go for the unblockable grab.
Also I found some sick corner tech that needs testing before I post anything of it but so far it seems like a dirty setup.
 

huh

Noob
What are you guys using as meterless BNBs without stampede cancel? (cannot hit it consistently, specially online)
 

Wemfs

The only morality in a cruel world is chance.
I found a sweet sweet mid-screen combo for 1 bar, just waiting on the video to finish uploading.
 

TRG

Grodd God
Think I might have stumbled upon an ~80% meterless vortex combo on the Fortress of Solitude, though it does involve proper positioning and interactables. Once the combo starts if the opponent guesses wrong and tries to block low after the first j2 cross-up they're fucked... outside of air evading of course.

Not as practical as most combos posted here but still pretty cool. Grodd might not have the best neutral but when he gets in he can be devastating.

 

Wemfs

The only morality in a cruel world is chance.
This is without gear right?

I'm having trouble landing the b2 after the j3. Something weird in the timing there. Any tricks you can explain for how to do this?
Uhhhh I have to check again to see if I had gear on or not. I'll get back to you on that. @Name v.5.0 It was with gear after all, oops. Without it does 528.65

Yeah landing the b2 after the j3 is the hardest part of the combo for sure. I found it easier to land if I did the j3 as soon and as high as you can if that makes sense... I had to mess around with it for a while until I found the sweet spot. Just keep in mind sooner rather than later with the j3 and you should be getting the hang of it.
 
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Name v.5.0

Iowa's Finest.
Uhhhh I have to check again to see if I had gear on or not. I'll get back to you on that.

Yeah landing the b2 after the j3 is the hardest part of the combo for sure. I found it easier to land if I did the j3 as soon and as high as you can if that makes sense... I had to mess around with it for a while until I found the sweet spot. Just keep in mind sooner rather than later with the j3 and you should be getting the hang of it.
It seems there's a few different factors in getting it right.

Your B3 needs to be as early as possible after b11+3, delaying the j2 until they're at peak height then immediately doing d2~leap and then finally earliest j3 possible.

It feels like if you get any of that wrong you won't get the right height on the j3 and you'll drop the combo.

As cool and flashy as this is, it's tough to be consistent. I'll probably have to stick to something a little less flashy.
 

Wemfs

The only morality in a cruel world is chance.
It seems there's a few different factors in getting it right.

Your B3 needs to be as early as possible after b11+3, delaying the j2 until they're at peak height then immediately doing d2~leap and then finally earliest j3 possible.

It feels like if you get any of that wrong you won't get the right height on the j3 and you'll drop the combo.

As cool and flashy as this is, it's tough to be consistent. I'll probably have to stick to something a little less flashy.
Practice and more practice! :)
 

Wemfs

The only morality in a cruel world is chance.
What's the highest damaging combo starting with a F3 that you can end in a restand?