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Green Arrow Combo Thread

SuperJesus VI

Low Tier Character User
Haven't seen a thread up yet so feel free to post your bnbs. Ill try to update as much as possible.

*RAPTOR UPDATE*
Combos from Noble Raptor, video at the bottom:

Midscreen:
F2D13 DF1

F2D1 DF1 MB B3 J3 111 DD4
F2D1 DF1 MB B3 DASH 3 DB1 B13 DD4

F2D1 D4 DASH DF4 J2 223 4 B3 J3 111 DD4 (Requires Ice Arrow)
F2D1 D4 B3 DASH 3 DB1 B13 DD4 (Requires Ice Arrow)

F2D13 D4 DASH B3 J3 111 DD4 (Requires Ice Arrow)
F2D13 D4 DASH B3 DASH 3 DB1 B13 DD4 (Requires Ice Arrow)

F2D1 BGB B3 J3 111 DD4
F2D1 BGB B3 DASH 3 DB1 B13 DD4
F2D1 BGB 3 DB1 3 4 B3 B13 DD4 (Requires Ice Arrow)

Corner:
F2D1 DF2 113 DB1 111 DF1

F2D13 4 113 DB1 113 BF3
F2D13 D4 113 DB1 113 BF3 (Requires Fire Arrow)
F2D13 4 DD4 F3 3 DB1 J3 DB1 (Requires Ice Arrow)

D1 DF1 MB F3 3 DB1 J3 DB1

D1 D4 DD4 J2 111 DF2 113 DB1 111 DF1 (Requires Ice Arrow)

DB2 F2D13 DF1
DB2 F2D13 D4 DD4 F3 111 DF1 (Requires Ice Arrow)

BF3 D1 DF1 MB 113 DF1
BF3 D1 D4 DD4 F3 111 DF1 (Requires Ice Arrow)

 
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Jay Rupp

Human Smoke or Riot
Damn.. GA isn't too popular, huh? Looks like I'll pick him up. I'll post some of what I find. I'll be optimizing them in a hurry though.
 

KGA Prosaic

RM Prosaic

Combos with Ice arrow
- D1xxD4 B3 >> 3xxDB1 B23xxDF1
- B2xxD4 (Doesnt combo) B3 >> 3xxDB1 B23xxDF1
- F2D1xxD4 B3 >> 3xxDB1 B23xxDF1
- F2D13xxD4 B3 >> 3xxDB1 11xxDF1

Combos Not Shown
B3 >> 3xxDB1 B23xxDF1
111xxD4 B3 >> 3xxDB1 B23xxDF1

Dont forget you can use the long hit adv ice arrow has to load into another arrow for zoning pressure afterwards.

1 Bar Midscreen BnBs
D1xx MB DF1 B3 >> 3xxDB1 B23xxDF1
111xx MB DF1 B3 >> 3xxDB1 B23xxDF1
B2xx MB DF1 B3 >> 3xxDB1 B23xxDF1
F2D1xx MB DF1 B3 >> 3xxDB1 B23xxDF1

Then I showcase a few options I think are viable after landing the infamous d1xxd4
D4 has the Hit Adv of +10
- Grabbing in plus frames, always felt like a strong option
- F2 mix ups, F2D1xxD4/F2D13xxd4 F2 has the start up of 12 if I remember correctly so only a 2f poke can interrupt which do not exist in this game.
- or go into a b23 which has the start up of 15frames

How to use +10 Adv on hit to go into a block string
- 113 is a 8f high that jails after a d4 confirm, 113 is +3 on block so f2 can only be beat out by a 8f or faster poke or normal with good range.
- b23 is +2 on block so d1 7f start up cannot lose to a trade unless the opponent MB B3. Fuck armor launchers.

Corner Bnbitches
- 111xxDF2 11xxDB1 111xxDF1
- F2D1xxDF2 11xxDB1 111DF1
- F2D13xx4 11xxDB1 111DF1
- B23xx4 11xxDB1 111DF1
- 223xxU4 11DB1 111DF1 (Last hit whiffs so you dont have a lot of hit adv to work with, end in 3xxDF1 instead of 111 for more hit advantage, less damage.
- B13 D1xxD4 D1xxDf1 (B13 is a safe mid that launches on hit and easy to follow up)
- F3 combo is wrong, use F3 3xxDF2 11xxDB1 11xxDF1 instead
 

Branden Delio

PSN: C9-Keiji
Its a super tight link to get 3, db1, b23, df1, if you have any tips would be appreciated, if not i wont be suing this as the "bnb"

40 less dmg and you can do J2 b23 df1 and its superrrrrr easy execution.
 
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HarmTheHomeless

How2GetAnSTD
Its a super tight link to get 3, db1, b23, df1, if you have any tips would be appreciated, if not i wont be suing this as the "bnb"

40 less dmg and you can do J2 b23 df1 and its superrrrrr easy execution.

Practice. If you freeze them dash as close as you can and b3. As soon as the recovery is over for b3, dash forward. Once that recovery is finished do 3. Is that's too hard, just use s1
 

Xev

Noob
Its a super tight link to get 3, db1, b23, df1, if you have any tips would be appreciated, if not i wont be suing this as the "bnb"

40 less dmg and you can do J2 b23 df1 and its superrrrrr easy execution.
Just takes some practice, if it's the hurricane mb combos I find it's easier if you hit the b3 on them as low as possible, makes it so they are higher in the air giving you more time to land b23 after the 3xxdb1.
 
For corner combos is anyone not using primarily electric arrows? Ice is okay, but it scales so hard. My highest dmg with an electric stocked is:
111 df2 33 4 33 df1 ~ 45%

And for f2 starter:
F2d13 4 d2 df2 33 4 3 df1 ~ 40%
(2 electric arrows)
F2d13 d2 df2 33 4 33 df1 ~ 35% (1 e-arrow)
 

HappyPow

Noob
Mmmh ChrisG corners are good... It is dumb that characters haves dif defense and Health. I do not if I have better overall or if he does :(
 

Combos with Ice arrow
- D1xxD4 B3 >> 3xxDB1 B23xxDF1
- B2xxD4 (Doesnt combo) B3 >> 3xxDB1 B23xxDF1
- F2D1xxD4 B3 >> 3xxDB1 B23xxDF1
- F2D13xxD4 B3 >> 3xxDB1 11xxDF1

Combos Not Shown
B3 >> 3xxDB1 B23xxDF1
111xxD4 B3 >> 3xxDB1 B23xxDF1

Dont forget you can use the long hit adv ice arrow has to load into another arrow for zoning pressure afterwards.

1 Bar Midscreen BnBs
D1xx MB DF1 B3 >> 3xxDB1 B23xxDF1
111xx MB DF1 B3 >> 3xxDB1 B23xxDF1
B2xx MB DF1 B3 >> 3xxDB1 B23xxDF1
F2D1xx MB DF1 B3 >> 3xxDB1 B23xxDF1

Then I showcase a few options I think are viable after landing the infamous d1xxd4
D4 has the Hit Adv of +10
- Grabbing in plus frames, always felt like a strong option
- F2 mix ups, F2D1xxD4/F2D13xxd4 F2 has the start up of 12 if I remember correctly so only a 2f poke can interrupt which do not exist in this game.
- or go into a b23 which has the start up of 15frames

How to use +10 Adv on hit to go into a block string
- 113 is a 8f high that jails after a d4 confirm, 113 is +3 on block so f2 can only be beat out by a 8f or faster poke or normal with good range.
- b23 is +2 on block so d1 7f start up cannot lose to a trade unless the opponent MB B3. Fuck armor launchers.

Corner Bnbitches
- 111xxDF2 11xxDB1 111xxDF1
- F2D1xxDF2 11xxDB1 111DF1
- F2D13xx4 11xxDB1 111DF1
- B23xx4 11xxDB1 111DF1
- 223xxU4 11DB1 111DF1 (Last hit whiffs so you dont have a lot of hit adv to work with, end in 3xxDF1 instead of 111 for more hit advantage, less damage.
- B13 D1xxD4 D1xxDf1 (B13 is a safe mid that launches on hit and easy to follow up)
- F3 combo is wrong, use F3 3xxDF2 11xxDB1 11xxDF1 instead

How are you hitting the B3, dash, 3xxDB1?

Is there some timing I am not getting? The dash feels like it has entirely too much recovery for me to get my 3 out fast enough to cancel into DB1
 
I usually equip electric arrows after I land an ice. But this looks like a good combo method for zoners. It gives GA zoning tools and its a hard knockdown at a close enough range. Nice!
I was messing with the electric but the fire gives a bit more damage. However the imput for electric is easier to get the next hit from.
 

Lo0py

Noob
What happens if you get the F3 after df1 MB? Is it still working? Best thing is to get the 111 DB1 because of the damages the string does, not sure about the 113..
I'm doing the 113 because both arrows of db1 is hitting. And no it doesn't work unfortunately :/
 
I don't know if it's just me, but after a b3, j2 or j3 (forget which), I'm finding it hard to connect with b23 afterwards. Am I supposed to walk forward slightly or wait before doing b23 after the jump?
 

Lo0py

Noob
I don't know if it's just me, but after a b3, j2 or j3 (forget which), I'm finding it hard to connect with b23 afterwards. Am I supposed to walk forward slightly or wait before doing b23 after the jump?
What I do is do a delayed ji2 and then b23.
 

KGA Prosaic

RM Prosaic
Tip on hitting that is to practice. and try to do things as soon as pi recover from the move before. b3 then dash and then 3 use s1 till you're comfortable with that then try 3.