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Green Arrow Combo Thread

shaowebb

Get your guns on. Sheriff is back.
Im playing around with ending things with bow spin MB to setup ice arrow right now. I keep trying to setup a B3 in their followed by several Sky Alerts but Im dropping it. May have to D2 or something to keep em juggling. Lots of tools and parts to play with right now but no definitive BNB is sticking for me. On the plus side I'm getting all kinds of things practiced that're letting me hitconfirm off of about anything I use into the random pieces I've been trying to blend into a single BNB.
 

HappyPow

Noob
Sorry my man but I'm not an expert of making videos... Do not know how to do all thosr things :( but I'm trying to share to make our community members better tho :)
 

shaowebb

Get your guns on. Sheriff is back.
Okay I think I figured out how to sneak sky alerts into combos now. Shock arrows.
Those things can be used to end a lot of strings in such a way that you can slip a B3 in after them if you dont hesitate and just input it immediately. Shits awesome. If someone juggles even in the slightest shock arrow B3 sky alert.
 

chores

bad at things
easy stuff i do online:

meterless punish with ice arrow loaded:
1114, df4, 2234, b3, j1, b23xDF1

I like the above combo due to huge meterless damage and it leaves you with 1 electric arrow. Since you have one loaded you can use the increased range on the overhead arrow (better angle than ice or fire) to zone. if it hits you can load your arrow of choice. alternatively you can easily dash fwd and pressure since you can convert to decent damage with the combo below:

meterless punish with electric arrow loaded:
2234, b3, j1, b23xDF1

1bar:
111xDF1 MB, b3, j1, b23xDF1 (load desired arrow or dash fwd to pressure)

I use his j3 very actively on offense and defense. I have practiced pretty consistently dialing in a D1xDF1 after any jump 3. nice dmg if it hits and i have a second to decide if i want to meterburn for more dmg.

my general gameplan (matchup dependent of course) is to zone with fire/ice. if i can land an ice i use the bnb above which has a ton of corner push. once in the corner i mixup between b23 and f2d13 which seems to work ok online. i use my meter on pushblocks against rushdown, mb db2's to get away, and armored f3s to predict wakeups

CORNER:
(predicting wakeup) MB f3, 3xDF2, 111xDF1
(blocked unsafe stuff) 111xDF2, 11xDB1, 111xDF1
F2D13, 11xDB1, 111xDF1
B234, 11xDB1, 111xDF1
 
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easy stuff i do online:

meterless punish with ice arrow loaded:
1114, df4, 2234, b3, j1, b23xDF1

I like the above combo due to huge meterless damage and it leaves you with 1 electric arrow. Since you have one loaded you can use the increased range on the overhead arrow (better angle than ice or fire) to zone. if it hits you can load your arrow of choice. alternatively you can easily dash fwd and pressure since you can convert to decent damage with the combo below:

meterless punish with electric arrow loaded:
2234, b3, j1, b23xDF1

1bar:
111xDF1 MB, b3, j1, b23xDF1 (load desired arrow or dash fwd to pressure)

I use his j3 very actively on offense and defense. I have practiced pretty consistently dialing in a D1xDF1 after any jump 3. nice dmg if it hits and i have a second to decide if i want to meterburn for more dmg.

my general gameplan (matchup dependent of course) is to zone with fire/ice. if i can land an ice i use the bnb above which has a ton of corner push. once in the corner i mixup between b23 and f2d13 which seems to work ok online. i use my meter on pushblocks against rushdown, mb db2's to get away, and armored f3s to predict wakeups

CORNER:
(predicting wakeup) MB f3, 3xDF2, 111xDF1
(blocked unsafe stuff) 111xDF2, 11xDB1, 111xDF1
F2D134, 11xDB1, 111xDF1
B23, 11xDB1, 111xDF1
You can sneak in a nj2 after you hit an ice arrow if the opponent is frozen standing up
 

EntropicByDesign

It's all so very confusing.
So, the threads OP doesn't seem to have done anything in the thread since creating it.

If there is interest and the OP doesn't show back up and take responsibility for the thread he created, IF THE COMMUNITY HERE WOULD LIKE ME TO, I will make a new BnB combo thread, format, curate and correlate it and get it posted and acting as a positive resource in a day or two. It will take me several hours to gather and sort through everything then format it all into an easily parsed resource, but I'm happy to do it if there is interest.

Obviously I will give all credit where it's due to the combo makers and finders and testers among us.

We need these posts handled by active members of the community.
 

_CHINOCUDEIRO_

Machakabotones
So, the threads OP doesn't seem to have done anything in the thread since creating it.

If there is interest and the OP doesn't show back up and take responsibility for the thread he created, IF THE COMMUNITY HERE WOULD LIKE ME TO, I will make a new BnB combo thread, format, curate and correlate it and get it posted and acting as a positive resource in a day or two. It will take me several hours to gather and sort through everything then format it all into an easily parsed resource, but I'm happy to do it if there is interest.

Obviously I will give all credit where it's due to the combo makers and finders and testers among us.

We need these posts handled by active members of the community.
I hate combo threads with only vids and without notations or simply OP not updated.
I you done a decent thread I main GA, I promise
 

Red Reaper

The Hyrax Whisperer
@EntropicByDesign

Done on Aquaman
Sky Alert (1) means 1 arrow hit; Sky Alert (2) means two arrows hit.

Midscreen
D1 Hurricane Bow MB, walk forward, 3 Sky Alert (1), B3, J2, B23 Hurricane Bow //352.70

When You're in the Korner
Savage Blast, F2D13 Slide //241.42
Savage Blast, F2D13 Hurricane Bow//251.11
Savage Blast, F2D1 Hurricane Bow MB, 111 load arrow //294.05

Korner Kombos

Slide, D1 Slide //166.76
Slide, D1 Hurricane Bow //193.91
Slide, D1 Hurricane Bow MB, 111 Slide //300.12
Slide, D1 Fire arrow //176.69
Slide, D1 Electric arrow, D1 Slide //219.38
Slide, D1 Electric arrow, D1 Hurricane Bow //241.31
Slide, D1 Electric arrow, D1 Hurricane Bow MB, D1 Slide //277.63 (Less damage than no electric arrow with meter, so not worth it)
Slide, D1 Ice arrow, load arrow, F3, 3 Sky Alert(1), 113 Slide //319.58
F2D13 arrow, walk forward, 113 Sky Alert (2), 111 load arrow //354.67
F2D13 arrow, walk forward, 113 Sky Alert (1), 111 Slide //369.47
F2D13 low Fire arrow, 113 Sky Alert (1), 111 slide //418.86
33 arrow, 113 Sky Alert (1), 111 Slide //362.03
113 arrow, 111 Sky Alert (1), 111 load arrow //366.63
113 arrow, 113 Sky Alert (2), 111 load arrow //389.36
113 arrow, 113 Sky Alert (1), 111 Slide //392.44
111 Hurricane Bow MB, 3 Sky Alert(1), 3 Sky Alert(1), 3 Sky Alert(1), D1 Slide //409.25
B23 arrow, walk forward, 113 Sky Alert (2), 111 load arrow //367.07
B23 arrow, walk forward, 113 Sky Alert (1), 111 Slide //380.22
F3. 3 Sky Alert (1), 3 Sky Alert (2), 111 Slide //413.76 or 429.29

For the above kombo I have two damages because sometimes I would get one or the other, I think it's how the 2 arrows in the second Sky Alert hit, Both are hitting, otherwise the damage would be 393.55 for the kombo of: F3. 3 Sky Alert (1), 3 Sky Alert (1), 111 Slide //393.55
Or it might be the way the last hit of 111 hits... I'm not sure.

I'm also pretty sure the following works but I haven't tried it yet.
F3, Sky Alert (1), 3 Sky Alert (1), 113 Sky Alert, D1 Slide
 
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EntropicByDesign

It's all so very confusing.
@EntropicByDesign

Done on Aquaman
Sky Alert (1) means 1 arrow hit; Sky Alert (2) means two arrows hit.

Korner Kombos

F2D13 arrow, walk forward, 113 Sky Alert (2), 111 load arrow //354.67
F2D13 arrow, walk forward, 113 Sky Alert (1), 111 Slide //369.47
F2D13 low Fire arrow, 113 Sky Alert (1), 111 slide //418.86
33 arrow, 113 Sky Alert (1), 111 Slide //362.03
113 arrow, 111 Sky Alert (1), 111 load arrow //366.63
113 arrow, 113 Sky Alert (2), 111 load arrow //389.36
113 arrow, 113 Sky Alert (1), 111 Slide //392.44
111 Hurricane Bow MB, 3 Sky Alert(1), 3 Sky Alert(1), 3 Sky Alert(1), D1 Slide //409.25
B23 arrow, walk forward, 113 Sky Alert (2), 111 load arrow //367.07
B23 arrow, walk forward, 113 Sky Alert (1), 111 Slide //380.22
F3. 3 Sky Alert (1), 3 Sky Alert (2), 111 Slide //413.76 or 429.29

For the above kombo I have two damages because sometimes I would get one or the other, I think it's how the 2 arrows in the second Sky Alert hit, Both are hitting, otherwise the damage would be 393.55 for the kombo of: F3. 3 Sky Alert (1), 3 Sky Alert (1), 111 Slide //393.55
Or it might be the way the last hit of 111 hits... I'm not sure.

I'm also pretty sure the following works but I haven't tried it yet.
F3, Sky Alert (1), 3 Sky Alert (1), 113 Sky Alert, D1 Slide
Excellent work, ideally tonight it'll be slow at work and I'll be able to get started putting everything together into a coherent and concise thread.
 

DarksydeDash

You know me as RisingShieldBro online.
MIDSCREEN METERLESS:
Starterxx D4, DF4, Dash forward, NJ2, 223xx4, B3, J3, 22xxDF1 ICE ARROW REQUIRED
Starterxx D4, DF4, Dash forward, NJ2, 223xx4, B3, Dash forward, 3xxDB1, 11xxDF1 (SIDE SWITCH) ICE ARROW REQUIRED

ANTI AIR:
D2(xx4) B3, J3, 111xxDB4/22xxDF1
B4, Dash forward, D1xxDF1 (MB, 111xxDB4)
SHOCK ARROW REQUIRED

CROSS UP/JUMP IN:
J3, D1xxD4, B3, J3, 22xxDF1 ICE ARROW REQUIRED

MIDSCREEN 1 BAR:
Starterxx D4, (DF4/DD4), Dash forward, NJ2, 111xxDF1 MB, Walk forward, 3xxDb1, B3, J3, 22xxDF1 ICE ARROW REQUIRED
Starterxx MB DF1, Walk forward, 3xxDB1, B3, J3, 22xxDF1
Starterxx MB DF1, Walk forward, 3xxDB1, B3, Dash Forward, 3xxDB1, 111xxDB4 (SIDE SWITCH)

CORNER METERLESS:
StarterxxDF2, 11xxDB1, 111xxDF1/DB4
Starterxx D4, (DF4/DD4), NJ2, 111xxDF2, 11xx DB1, 111xxDF1
ICE ARROW REQUIRED
F2D13, 11(1)xxDB1, 11xxDB1, 111xx DF1/DB4
Starterxx D4, 11xxDB1, 111xxDF1/DB4
FIRE ARROW REQUIRED

CORNER 1 BAR:
Starterxx DF1 MB, (F3), 3xxDB1, 3xxDB1, 111xxDF1/DB4
Starterxx D4, (DF4/DD4), NJ2, 111xxDB1 MB, (F3), 3xxDB1, 3xxDB1, 111xxDF1/DB4
ICE ARROW REQUIRED
MB F3, 3xx DB1, 3xxDB1, 111xxDF1/DB4


Here's his BNBs, you guys can expand on it later but add this to the OP as they are the most damaging and simple I have found. The Combos in the corner are especially damaging.

@SuperJesus VI







 

7L

Heads up!
For the ones that didn't see it because apparently some did not lol

Friendly reminder, when making combo videos, try not to do it on darkseid. His health is 1450 and its atleast 200 higher than the rest of the cast and makes the damage seem much higher than it actually is. But solid video and combos!
 

EntropicByDesign

It's all so very confusing.
Hey guys, wanted to post here that I haven't forgotten or flaked out on the new combo thread. Work stuff and a surprise Tekken 7 purchase have eaten some of my time unexpectedly, but I'm still here and planning to get an updated and functional thread made for us all ASAP. I can't guarantee today, but it's a hope.
 

EntropicByDesign

It's all so very confusing.
Update on the combo thread.

Im bad at being an adult. I sat down and got about 90% of it done. I have all the info and most of the structure and wording done. Just have to start to bring the info into the structure, correlate and label, then final formatting.