gam224
The world's least hype player
Kitana is perhaps the most changed character in MKX. I have played her since day one, I was there at the beginning when her best wake up was throat slice and I'm still here. There is one thing that has bugged me about Kitana since day one and that's her lack of mix ups across all variations. It's fair to say that this is a game dominated by 50/50's and offense and even zoning characters like Kenshi have a rush down variation. This can be solved with one quick change, make Assassin Strike an overhead. This would give players a reason to pick Assassin over her other two variations. As it stands even mournful has more utility than Assassin because of the mid projectiles, and Royal storm just does everything better than Assassin at the moment. I see this as being a way for Kitana to play offensive while keeping her balanced. Assassin strike is unsafe but if it's paired with the back 143 string it could set up an interesting offense. This would also give added utility to her sharpen move. The most common way to get to sharpen as Kitana (from my experience) is to land fan lift and use the juggle time to sharpen, that way you can still get a meaty. This change to Assassin Strike would make it economical to go for sharpen for the extra damage on sharpen Assassin strike. That's my case what do you think?
P.S. some better Armour on Assassin Strike would be appreciated as well
P.S. some better Armour on Assassin Strike would be appreciated as well