turtle_and_zone
Noob
Surprised there hasn't been a thread yet since he was one of the first characters announced.
Omg, so he has 2 teleports and he isn't getting any of those. Swap gauntlet of ages with sand clone and I would be happy
- New Era: Stepping it Back (2), Sand Pillar
- Infinite Warden: Quick Sand, Gauntlet of the Ages, Bed of Spikes
Quick sand is like a smoke style projectile parry so that is his "teleport" in but damn bed of spikes replaces command grab.... only character with command grabs in his base load out and NRS replaces it for tournaments... why? Need to change that to the sand clone instead. Geras' defining aspect is his grab, if i wanted a character with basic ass 1 bar combos Id play literally anyone elseOmg, so he has 2 teleports and he isn't getting any of those. Swap gauntlet of ages with sand clone and I would be happy
OH my bad, I thought Quicksand would be the sand on the ground thing that pulls opponents in, so I guess I am fine with this variation thenHe has Quick Sand which is projectile immune once it hits opponent, so it gives Geras a chance against zoning
Isn't bed of Spikes just another variation of his command grab? Instead the tackle he would use the bed of spikes, which you can enhance for a combo, what I actually liked in the break down...Quick sand is like a smoke style projectile parry so that is his "teleport" in but damn bed of spikes replaces command grab.... only character with command grabs in his base load out and NRS replaces it for tournaments... why? Need to change that to the sand clone instead. Geras' defining aspect is his grab, if i wanted a character with basic ass 1 bar combos Id play literally anyone else
Isn’t Bed of Spikes also a command grab? I’m pretty sure it deals more damage at the cost of the utility of tackle, and is a high instead of a mid.Quick sand is like a smoke style projectile parry so that is his "teleport" in but damn bed of spikes replaces command grab.... only character with command grabs in his base load out and NRS replaces it for tournaments... why? Need to change that to the sand clone instead. Geras' defining aspect is his grab, if i wanted a character with basic ass 1 bar combos Id play literally anyone else
No its a mid and blockable, that's why it's not a command grab, you can block it. You can enhance it to extend combos, but you can't open people up with itIsn’t Bed of Spikes also a command grab? I’m pretty sure it deals more damage at the cost of the utility of tackle, and is a high instead of a mid.
That sounds awesomeI just noticed that, compared to known builds, his Temporal Advantage (where the opponent is stuck in place, you hit them and they get the impact when the move ends) has been altered. There now is a meterless version that doesn't stun the opponent but just blasts them away. AND, both versions can now actually be comboed into, meaning that the amplified version is now a significant combo extender.
Really?!? That is some excellent news!!I just noticed that, compared to known builds, his Temporal Advantage (where the opponent is stuck in place, you hit them and they get the impact when the move ends) has been altered. There now is a meterless version that doesn't stun the opponent but just blasts them away. AND, both versions can now actually be comboed into, meaning that the amplified version is now a significant combo extender.
Great news. he was looking to be slow and and have little to no combos before.I just noticed that, compared to known builds, his Temporal Advantage (where the opponent is stuck in place, you hit them and they get the impact when the move ends) has been altered. There now is a meterless version that doesn't stun the opponent but just blasts them away. AND, both versions can now actually be comboed into, meaning that the amplified version is now a significant combo extender.
That sounds awesome
Really?!? That is some excellent news!!
Yeah, I was really surprised when I saw it. I think there will be many interesting things one can do with it. It has a really short hitbox though, so if a move pushes an opponent too far away it will whiff. It mostly only works after the first hit of a string. For example you can do his f1 bodycheck into it, but if you do f1 1+3, the opponent is too far away. In the same manner f2 works but f2 1 doesn't. 11 is the only two hitting string I found that works. It doesn't work after down pokes as far as I can tell.Great news. he was looking to be slow and and have little to no combos before.
Titan Tackle is in his tournament variation New Era. Not in the presets in training mode. If you want to use tournament variations in training mode you have to create them. Go to customise, select character, variation, abilities. There you press square/X to access presets. If you scroll down the list the variations with the trophy icon next to them are the tournament ones. Pick one and save, you can now use them in training mode.Guys where is his Titan tackle? I'm in training mode and can't see this move.
You have to dial it in with the first hit of a combo string.( 3~ddR1 )Anyone knows how to use stepping it back? ( DD R1) does not seem to work
No it's not. New Era only has 2 moves, Stepping it back and sand pillarTitan Tackle is in his tournament variation New Era. Not in the presets in training mode. If you want to use tournament variations in training mode you have to create them. Go to customise, select character, variation, abilities. There you press square/X to access presets. If you scroll down the list the variations with the trophy icon next to them are the tournament ones. Pick one and save, you can now use them in training mode.