Ok what I like right now is using 213 as the go to option for an overhead when trait is out and here's why.That's really smart
Lets try it
Getting back from the beach today , this is awesome info and looks like the direction we are headedOk what I like right now is using 213 as the go to option for an overhead when trait is out and here's why.
-First two hits are mid, that important, if you get poked and they start their offense when your trait is out, you could waste all the time with trait out blocking.
-With trait out you can do 2413, 4, and if the 3 hits, the 4 slashes them back to, and you get the massive damage juggle I showed before. If its blocked, the 4 after the the 2413 checks them in place and you get another block string.
-You can use the massive footsie range of f2 to get in with f2413, 4, if thats all blocked the 4 checks them in place and you get 2413, 4, if they blocked that you get ANOTHER 213 attempt (monster will leave though), here's why that's interesting: If you see them blocking the 2413 correctly the first time, you know they are going to stand for the the last overhead hit so do MB ground laser for combo of choice.
-213 has two clear hits before the overhead, we want them to stand to guard it so we can hit them with ground laser instead.
-These long strings are all made safe by ending with bf3 or mb ground laser, ground laser the preferred option here when you have meter because its the mix up.
-Also, it seems like using 214, b12 might be an ok mixup, but using mb ground laser is stronger.
Basically you can lock them in a block string and see if they know to stand, if they don't great for zod, if they do, GREAT FOR ZOD. This puts a ton of pressure on them to guess right, and then to start guessing if you'll do ground lasers, all the while with the threat if they just stay low that you could do overhead grab. There's just so much you can throw at them with these block strings that it puts all the weight on them to keep guess right, and zod can end safely with all of the options.
Yea but hitting someone w b23 doesn't happen a lot but great ideaOk, I've got a really simple yet interesting set up, again based on Shazam tactics I've picked up.
-b23,b23, sweep
Midscreen it puts you in perfect range to crossover 3. That's it, a great way to set up a cross up.
I'm pretty sure the game restrict you from using d4 in any block strings to prevent situations like this unfortunately. :\Getting back from the beach today , this is awesome info and looks like the direction we are headed
Have u played w 3/4 screen away jump slow MB ZOD ball dashed in w it and used the middle ball hitting overhead and f21 as an unblockable?
Also I live the ideas in your post, can u do this block string ? Instead of like 2413 can u do f2d4?
I'm pretty sure the game restrict you from using d4 in any block strings to prevent situations like this unfortunately. :\
Agreed, I think it would be a nice change to him. It would give him mixup opportunities, but he is still punishable after a blocked trait overhead, so there is some decent risk/reward involved.
How many frames is b2?Agreed, I think it would be a nice change to him. It would give him mixup opportunities, but he is still punishable after a blocked trait overhead, so there is some decent risk/reward involved.
I think like 13 or so. b2 becoming overhead would be nice too, and then you could eliminate the possibility of unblockables that I just thought about from my last suggestion hahaha.How many frames is b2?
IIRC, 19 framesHow many frames is b2?
Man if you guys aren't whiffing parry after a trait grab you are missing freeeeeeeeeeeee meter!
If you do a slow zod ball it should hit the whole cast. Granted I haven't done it with everyone yet, but I've made sure to do it on at least one large, one normal, one small, and one female character just to make sure. It even hits Doomsday with the third ball and actually makes it much easier to land the b3 after you dash in (though that may just be my imagination).without the trait around, all i can think of to safely confirm the 3 is a bf1 lol will it connect?
And Im not sure if this has been talked about yet, but when I do the B12, db1 MB combo. There are certain characters that are not being hit by the 3rd ball. (Doomsday for example). Are there lists of characters that can be hit or not hit by the 3rd ball of the db1MB?
Thanks!
I used to do b12 xx groundballs MB, dash, b3, j3, 123 xx trait. I havent been doing it anymore since some characters doesnt get hit by the 3rd ball.yeah i havent found a way to combo into ex grounded fireballs yet. I dont think you can. also, i think ex ground fireball is a pretty shit move.