Fast-paced has nothing to do with it. Actually, (and my existing posts will attest to this) I quite dislike super-fast, frenetic, rushdown play. It killed my enjoyment of Marvel. But there's a difference between fast-paced and exciting. A player like Jupiter plays pretty "slowly," in that he works hard to slow down the pace of the match. But there's a lot of unpredictability to his game that makes it very dynamic. Same can be said for 16bit. But with Theo (and I stress that this is largely due to the way Aquaman is designed, not Theo himself), it's very algorithmic. It's FtD from a distance, trait for defense, and b12~trident rush every other time. Those moves (FtD, Trident Rush, trait) are SO exploitable that nothing else is necessary. Any possible scenario can be solved by judicious application of one of those options, and it's like watching the computer play at a high difficulty.