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For you MK9 vets

Eddy Wang

Skarlet scientist
Really hope MK11 is a legacy that has more to do with MK9 and less with MKX, while the engine has evolved, i feel NRS games have added a new thing that i really don't like much, which is characters with jump normals that are hard to anti-air due disjointed hitbox and similar things for some reason.
 

neveradestroyer

Kombatant
Don't make me remember again MK9. The game with 5 nightmares plus an annoying bastard that made me salty about that game:
The Sub Zero nightmares part 1: Universal nightmares ( these characters are just straight up broken)
Kabal
Cyrax
Kenshi
Smoke
Raiden
The annoying bastard:
Jax ( I could not win against Jax ever as Sub Zero, Fucking Jax 100% Corner combo and plus on block strings, Instant air unblockable and the fucking cancelable unblockable ground pound that Sheeva and Sub Zero needed but, Jax the privileged bastard got instead)
Fuck those characters in that game.
In resume.... I'm glad that game is dead. Please let it rest in peaces. Forever.....
 
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Eddy Wang

Skarlet scientist
dude, stop triggering me
I don't need to, just imagine how MKX character can jump kick from a peak of a jump arc and still hit someone trying to crouch to make it whiff due long active frame that last for a life time and the fastest startup moves in the game and can auto face, lmao, so no, hope NRS take a good look into that specially

I also think i felt this less in MK9 since Skarlet was a character that had normals that crushed lows, highs and jump ins.

Don't make me remember again MK9. The game with 5 nightmares plus an annoying bastard that made me salty about that game:
The Sub Zero nightmares part 1: Universal nightmares ( these characters are just straight up broken)
Kabal
Cyrax
Kenshi
Smoke
Raiden
The annoying bastard:
Jax ( I could not win against Jax ever as Sub Zero, Fucking Jax 100% Corner combo and plus on block strings, Instant air unblockable and the fucking cancelable unblockable ground pound that Sheeva and Sub Zero needed but, Jax the privileged bastard got instead)
Fuck those characters in that game.
In resume.... I'm glad that game is dead. Please let it rest in peaces. Forever.....
Lol Raiden? Raiden was hella free in MK9, i wonder who you mained.
 

neveradestroyer

Kombatant
I don't need to, just imagine how MKX character can jump kick from a peak of a jump arc and still hit someone trying to crouch to make it whiff due long active frame that last for a life time and the fastest startup moves in the game and can auto face, lmao, so no, hope NRS take a good look into that specially

I also think i felt this less in MK9 since Skarlet was a character that had normals that crushed lows, highs and jump ins.


Lol Raiden? Raiden was hella free in MK9, i wonder who you mained.
Isn't that obvious?. Read my quoted post and my avatar If You have doubts about what character is my main. It's in the damn post for God's sake.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
I don't need to, just imagine how MKX character can jump kick from a peak of a jump arc and still hit someone trying to crouch to make it whiff due long active frame that last for a life time and the fastest startup moves in the game and can auto face, lmao, so no, hope NRS take a good look into that specially

I also think i felt this less in MK9 since Skarlet was a character that had normals that crushed lows, highs and jump ins.


Lol Raiden? Raiden was hella free in MK9, i wonder who you mained.
If Raiden was 'free' then what would you call Kano? :eek:
 

Raidenwins

Raiden Practitioner
Don't make me remember again MK9. The game with 5 nightmares plus an annoying bastard that made me salty about that game:
The Sub Zero nightmares part 1: Universal nightmares ( these characters are just straight up broken)
Kabal
Cyrax
Kenshi
Smoke
Raiden
The annoying bastard:
Jax ( I could not win against Jax ever as Sub Zero, Fucking Jax 100% Corner combo and plus on block strings, Instant air unblockable and the fucking cancelable unblockable ground pound that Sheeva and Sub Zero needed but, Jax the privileged bastard got instead)
Fuck those characters in that game.
In resume.... I'm glad that game is dead. Please let it rest in peaces. Forever.....
Haha in what universe was Raiden broken? I played Raiden and let me tell you, after all the nerfs NRS subjected him to, he was struggling against many characters. Vanilla Raiden was really good, perhaps even OP, but they nerfed him way too much.
 
Don't make me remember again MK9. The game with 5 nightmares plus an annoying bastard that made me salty about that game:
The Sub Zero nightmares part 1: Universal nightmares ( these characters are just straight up broken)
Kabal
Cyrax
Kenshi
Smoke
Raiden
The annoying bastard:
Jax ( I could not win against Jax ever as Sub Zero, Fucking Jax 100% Corner combo and plus on block strings, Instant air unblockable and the fucking cancelable unblockable ground pound that Sheeva and Sub Zero needed but, Jax the privileged bastard got instead)
Fuck those characters in that game.
In resume.... I'm glad that game is dead. Please let it rest in peaces. Forever.....
thats why we waited for a last patch u pos
 
I don't need to, just imagine how MKX character can jump kick from a peak of a jump arc and still hit someone trying to crouch to make it whiff due long active frame that last for a life time and the fastest startup moves in the game and can auto face, lmao, so no, hope NRS take a good look into that specially

.
agree!
 

Eddy Wang

Skarlet scientist
If Raiden was 'free' then what would you call Kano? :eek:
Kano wasn't even in the game lol.

MK9 was fun, but the balance was indeed terrible, the top cast over dominated the lower ones it was hella hilarious.
My feel like maybe it was because they were starting, but i do enjoy and hope they bring back some mechanics that were in that game, like the blockstring Jail system, it might not even need to be from all strings, but if a character could have 2 strings that would jail a character into standing or crouching it would make things interesting.

The plus frames mechanic on stances too, moves would have different frame data on standing or crouching opponents on hit, specially the pokes like d1, d3 and d4, it helped for diverse strategies while approaching

I also Enjoyed the poking game more, while d1 where the fastest moves in the game, they were hella unsafe if blocked, and the right characters could punish them, so it was more a tool to reverse pressure rather than starting one. Sadly not everyone had a 9f mid to punish it like Kabal and Johnny Cage.

I know NRS made pokes low profiling now and safe either way, i really don't like this, now they're a spamable fest which was way worse than in MK9, i remember you would want to poke with d3 more in MK9 even to get a crouching hit where your hit advantage would usually be bigger netting you a reverse pressure.

So for a Future MK, i expect them to work on a more mature way of something in between, it would make the pressure and approach game more diverse rather than trying to poke your way out of everything for example.

D1 can remind the fastest normals in the game and be plus enough on hit to reverse pressure but there is no way they should low profile highs and be uber safe minus enough to collide with someone trying to reverse pressure on read with a string that usually starts with a high.

D3 can remind a low profiling tool, but it should be more like mk9, uber safe on block at least one frame less on recovery block than the fastest startup normal in the game, and on counter hit they should be a bit more plus than regular hit

I would say the same for D4s.

There was a tech guide for Skarlet in MK9 i did back then that the video started by explaining how the poking mechanic worked, it was really diverse.

Today these pokes are so uber plus on hit that it just a matter of getting hit by one of them to get screwed, i liked it more when on crouch or standing depending if you're hitting them d4 for more plus frames on standing but slower, and d3 more plus frames on crouching but quicker.
 

Eddy Wang

Skarlet scientist
I think i got a little bit carried away, sorry for that Crimson, what i mean its, the poke and jail system in MK9 had way more depth than MKX even if the game was broken and not everyone was built correctly to take full advantage of that system.

But i think we and NRS along have come such a long way and grew so much, one developing the game and us playing, for some reason i feel like we're part of it too, since we playing the game kinda decides how we grow from there.