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For those who think online sucks....

Chakk dizzle

That's baaaaane
Haven't really been able to focus on single player games in years, what's everyone playing for PVP? Been thinking about getting bloodborne.
 

The Slaj Jazz

TIckle my sweet salty nips
MKX online makes me heavily regret not getting an Xbox instead. The only other game I have for now is Destiny. Its pretty fun though tbh, I didn't expect to enjoy spending time with it lol
MKX was one of the main reasons I got a ps4 instead of xbone. I regretted it when they came out with ESL and now microsoft is adding backwards compatibility for their 360 games.
 

I GOT HANDS

Official Infrared Scorp wid gapless Wi-Fi pressure
of course throws are unreactable. they predict, there's never been any doubt about that lol
If they read the throw I think they would just poke or uppercut, I think the constant throw tech'ing from players like F0xy show he is reacting to it in time to tech, I think it helps that hes generally very aware of what his opponent might try go for tho.

Who knows tho
 

GAV

Resolution through knowledge and resolve.
When has it been proven?
It started when I played a very highly regarded player here and was able to beat him. He was complaining about lag and it seemed pretty much lag free to me.

So, he developed a test. We would both use Kenjutsu and punish one another with attacks that should have equaled zero - making both players safe on exchanges. So, he would attack me. I would block it and immediately come back with the same attack - which theoretically he should be able to block and come back with the same attack - so that we can go on infinitely blocking each other's counter-attacks...

Only, I could block his counter - but he couldn't block mine. Since we were just holding block as soon as the attack ended - there was no room for user error. The test worked and proved that the lag was NOT the same for both players. Since then, players from here have used this test - and developed others - and they all yielded the same conclusion...

...that lag is not always the same for both sides.

It does offer a nice pre-game test for assessing the fairness of matchups online, but the results yielded are completely undeniable.
 

Scoot Magee

But I didn't want to dash
It started when I played a very highly regarded player here and was able to beat him. He was complaining about lag and it seemed pretty much lag free to me.

So, he developed a test. We would both use Kenjutsu and punish one another with attacks that should have equaled zero - making both players safe on exchanges. So, he would attack me. I would block it and immediately come back with the same attack - which theoretically he should be able to block and come back with the same attack - so that we can go on infinitely blocking each other's counter-attacks...

Only, I could block his counter - but he couldn't block mine. Since we were just holding block as soon as the attack ended - there was no room for user error. The test worked and proved that the lag was NOT the same for both players. Since then, players from here have used this test - and developed others - and they all yielded the same conclusion...

...that lag is not always the same for both sides.

It does offer a nice pre-game test for assessing the fairness of matchups online, but the results yielded are completely undeniable.
I saw that video and I don't agree that it's solid proof. Sounds to me that one of you are just more used to the delayed timing online.