buyacushun
Normalize grab immunity.
I know for some chains you can switch stance mid combo. Some chains have guaranteed follow-up hits. I don't know everyone's mechanics but it might be that the specific chain you're doing can't change mid stance.Are all hits of a chain blocked the same way? For instance, can I do a light-light-light combo as overhead, left, right? I can't seem to be able to, but if the 2nd and 3rd hits can be blocked even if the first attack hits, what is the point of ever doing a combo?
Make sure you change stance before the next attack. So if you wanted a left light into right heavy you'd have to move the stick and press buttons in order: (right stick left), light, (right stick right), heavy. The game accepts the next attack almost right after the previous attack lands. So the timing is stricter with the quicker light attacks.
I think the strength of some strings is definitely the feints some have. Cancelling and baiting dodges or parries which would come out as a slow heavy attack well shine through later on in the game's life.I rarely do strings, so I'm not too sure what the advantages are. I think some some chars have strings that can't be interrupted by mashed lights and you have to respect it, dodge, parry. I definitely feel that way vs Orochi.
Some strings do feel pretty crappy though.