There's not a "giant" risk for feint attacks, correct. But there is a risk. In comparison what is the risk for turtling and playing reactionary?
Let me put it in another way. What would you do to stop me from turtling? Guard breaks have such a high frame window to tech that you can't just throw them out randomly. Can't heavy attack because of parries. Best option is feint attacks, lights, and random zone attacks. Obviously this is in general as the characters have different options.
So now you're limited to feints attacks, feints to bait, light attacks and zone attacks.
Lights can be parried, it's just not super reliable as lights are quick. Can't really speak to much about lights until we know the frame data.
Zone attacks, while quick, the specific characters that have them only attack from the same side, afaik. So keep guard on that side and react to the rest.
So, you're left with feints and feint attacks. Which is how I see most good players duel. It's feints and feint attacks all over the place IF they aren't turtling.
So therefore in my early assessment the meta is going to come down to this. Both players turtling. They're feeling each other out waiting for a mistake to be made. Player 1 gets impatient and throws out a feint. Player 2 doesn't take the bait. So Player 1 follows through with a feint attack.
Either Player 1 succeeds and does some damage. Or Player 2 blocks, and/or parries it and punishes him, or dodges and whiff punishes.
This is how I see the meta being played right now, in a general sense, and how I foresee the future of the meta playing out for awhile.
"In comparison what is the risk for turtling and playing reactionary?" getting baited and dying
"What would you do to stop me from turtling?"
easy id bait and apply pressure.
"Guard breaks have such a high frame window to tech that you can't just throw them out randomly."
Yes I know
"Can't heavy attack because of parries."
Wrong i can use heavy instead of a feint
"Best option is feint attacks, lights, and random zone attacks."
Again wrong there are plenty of other ways of baiting and attacking
"So now you're limited to feints attacks, feints to bait, light attacks and zone attacks."
Wrong but lets go with it
"Lights can be parried, it's just not super reliable as lights are quick. Can't really speak to much about lights until we know the frame data." some lights arent even reactable on block much less parryable. almost all lights you cant react parry.
"Zone attacks, while quick, the specific characters that have them only attack from the same side, afaik. So keep guard on that side and react to the rest."
Doesnt work if the opponent has a fast move that comes out on the other side.
"So therefore in my early assessment the meta is going to come down to this. Both players turtling. They're feeling each other out waiting for a mistake to be made. Player 1 gets impatient and throws out a feint. Player 2 doesn't take the bait. So Player 1 follows through with a feint attack."
(Of course this is assuming all you said above was correct which it is not)
Player 1 is not turtling when throw out a feint. feints are safe might as well go for another.
"Either Player 1 succeeds and does some damage. Or Player 2 blocks, and/or parries it and punishes him, or dodges and whiff punishes."
(assuming that player 1 has is too incompetent to go for more bait.)
You are not going to parry a feint attack you just arent unless the player is really bad. dodges and whiff punishes like every defensive measure can be baited.