shura30
Shura
so, watching the scarecrow's breakdown from yesterday's night stream in this video, 49 seconds in:
youtu.be/nLxpKN0lGFE?t=49
we can clearly see the second time it's executed, the mid starting string hits but whiffs on the second hit
now, it's clear that the third hit can still be blocked because the combo counter does not increase
this is the same exact problem we have in mkx with a few characters, situations, attack
the problem might be that the followup of a long range attack has shorter range/hitbox than the previous with obvious consequences
this alone would fix a lot of problems in mkx and apparently even in injustice2
please spare me the bs:
- it's a beta
- might be an older build
- let's see on release
we have these problems since forever and probably still will
youtu.be/nLxpKN0lGFE?t=49
we can clearly see the second time it's executed, the mid starting string hits but whiffs on the second hit
now, it's clear that the third hit can still be blocked because the combo counter does not increase
this is the same exact problem we have in mkx with a few characters, situations, attack
the problem might be that the followup of a long range attack has shorter range/hitbox than the previous with obvious consequences
this alone would fix a lot of problems in mkx and apparently even in injustice2
please spare me the bs:
- it's a beta
- might be an older build
- let's see on release
we have these problems since forever and probably still will