She is one of his worstAnyone know strategy for wonder woman? Personally think she might be his worst match up. Great wake ups, lasso, shield, D1 just make it a really tough time
True I felt the same while I was playing @SylverRye LoL He raped me. But I must admit that it feels good to know they took away the throw trait techBatman is feeling like his worst match up the more I play it. The stupid change to how his zoning works just makes it ridiculous. He gets so much more meter now because of it and that meter gives him so many options by the time we do finally get in on him: he can roll out of the corner, he can push block our pressure or he can air escape our combos. If he has bats up he gets to use all that meter he gained on pressure, and he almost always has bats up.
His bats seem to shut down a lot of the tools we would have for the match up: can set up his jump ins and can make RMS between batarangs pretty risky. And I just always seem to have a meter deficit. If I try to walk him to the corner, phasing through batarangs to get meter, he gets his bats up. If I push block, I just lost a bar and he's back to zoning. If I roll in, I don't have meter to combo. All the while he always seems to be sitting on meter to roll out of the corner or pressure me back to midscreen, dealing chip and then right back to the zoning. Meh.True I felt the same while I was playing @SylverRye LoL He raped me. But I must admit that it feels good to know they took away the throw trait tech
Indeed it is hard for the flash but his D2 is actually super good vs the bat. RMS allows you to go under the batarangs. Having a low starter is great vs parry. I keep thinking that it is either a 5-5 either a 6-4 Bat but not worse because everytime I think about that MU I'm like "we can roll" but when I play... I just forget that mechanic Would be good to have the opinion of other players ^^
@Killer Xinok
Yeah batman beats him for sure. Lets play again soon! I deff think aquaman is WAYYYYYY harder for flash though. Thats prob his worst mu lolTrue I felt the same while I was playing @SylverRye LoL He raped me. But I must admit that it feels good to know they took away the throw trait tech
Indeed it is hard for the flash but his D2 is actually super good vs the bat. RMS allows you to go under the batarangs. Having a low starter is great vs parry. I keep thinking that it is either a 5-5 either a 6-4 Bat but not worse because everytime I think about that MU I'm like "we can roll" but when I play... I just forget that mechanic Would be good to have the opinion of other players ^^
@Killer Xinok
For batman I started labbing something that probably wont ever be useful but in case anyone else was interested just thought Id put it here. I recorded my ass throwing batarangs full screen for a long ass time and would get in on him by RMS f bb RMS inbetween every bat. Its pretty fucking hard but you gain screen position faster than walking /crouch and build meter at same time. Plus you are constantly in rms so it adds to the mind games of rms 1 and after respected rms f bb d1d2 etc.Yeah batman beats him for sure. Lets play again soon! I deff think aquaman is WAYYYYYY harder for flash though. Thats prob his worst mu lol
Yeah this one is brutal. The only way I have any success sometimes against her is to play lame as fuck. Basically when the match starts backdash and try to stay outside of her shield throw range as much as you can. You want to constantly RMS cancel over and over to give her the threat of a lightning charge whiff punish, plus you'll build some meter. When she does something you can check, do lightning charge and get your knockdown. From there you can bait her wakeups and do MB b3 or just jump over her on wakeup to bait the whiff. That should be another knockdown for you. Basically the only time you can pressure her is on knockdown. If she's standing you gotta play lame keep away. Awful matchup.Anyone know strategy for wonder woman? Personally think she might be his worst match up. Great wake ups, lasso, shield, D1 just make it a really tough time
Definetly not 5-5 imo . Cold is advantaged at nearly every point in the screen and even in close range mb puddle is hell for flash.What about Flash - Capitan Cold matchup?
Yesterday played with a good player for Сaptain Cold, and was very much limited in his movements due to MB ice puddle. It only remained to save a meter and see how easily it gets a full charge trait, but F3 knocks out his wakeup ice wall. But nevertheless the final score was equal. 5-5 or Capitan favor?
imoMade a few recent adjustments. If you guys have more input please speak up so we can make this as accurate as possible. I know things will likely change again soon post-balance patch but i'm always around to update as often as I can.
I don't imagine that Flash will still get the free launcher from BF1 after the patch for the Atrocitus match up. I doubt it's working as intended. Even then you still have to block the mix up. Also the active frame and reach of BF2 in neutral completely shuts down Flash's approach.imo
he beats Atrocitus 6-4, he can't use the cat to stay safe vs Flash which is basically the strength of the character.
he doesn't lose to Deadshot. Deadshot keeps him out, but up close Flash out mixes him and out damages him big time, and its really no harder for Flash to get in than it is for most the cast without a dedicated zoning tool. Flash has a great MB roll so its even easier for him than some.
I think he cleans up Joker quite nicely and absolutely wins vs Brainiac. Not sure how Brainiac is meant to beat him.
that's probably half of what i disagree with but we'll start with that for now
NahBlue Beatle is 7-3 for flash (bb favor)
Hah
I'm not so sure on that strategy because that's what WW wants. To chip you and build meter with the shield toss or instant air toss (which are both mids) at a range Flash can't do anything about. Well you can phase a max range one and read closer IA's but either way WW wants to turtle this MU IMO. Executed correctly it's super lame and hard on the Flash so why would the Flash also want to turtle? I understand solid neutral but I read that as stay far away.Yeah this one is brutal. The only way I have any success sometimes against her is to play lame as fuck. Basically when the match starts backdash and try to stay outside of her shield throw range as much as you can. You want to constantly RMS cancel over and over to give her the threat of a lightning charge whiff punish, plus you'll build some meter. When she does something you can check, do lightning charge and get your knockdown. From there you can bait her wakeups and do MB b3 or just jump over her on wakeup to bait the whiff. That should be another knockdown for you. Basically the only time you can pressure her is on knockdown. If she's standing you gotta play lame keep away. Awful matchup.
I hear you man. I could be completely wrong i'm just saying how I personally am able to play the MU. When I say turtle I really mean you HAVE to stay outside her shield range. Like just outside of it so she whiffs it. If you do rms just outside her shield you can lightning charge her as the shield returns to her for a knockdown. That's when you go in and try to bait her wakeups. I agree though if WW chooses to just keep backing up and keeping you out instead of trying to hit you there's almost nothing you can do. I don't know if we'll ever have a good answer for this matchup.I'm not so sure on that strategy because that's what WW wants. To chip you and build meter with the shield toss or instant air toss (which are both mids) at a range Flash can't do anything about. Well you can phase a max range one and read closer IA's but either way WW wants to turtle this MU IMO. Executed correctly it's super lame and hard on the Flash so why would the Flash also want to turtle? I understand solid neutral but I read that as stay far away.
You're right on knockdown is the ideal thing to achieve. I also find it hard to deal with him in my face once he gets there. I need to play the MU more myself.
The match up is probably better played within BF2 range. BF2 can punish a blocked shield toss, and if you can duck a whip whenever you can also punish it with BF2, but obviously better players aren't going to be throwing out punishable moves within that range. Just always block low after the first hit to anticipate either whip cancels or MB shield toss to duck the returning and punish.I hear you man. I could be completely wrong i'm just saying how I personally am able to play the MU. When I say turtle I really mean you HAVE to stay outside her shield range. Like just outside of it so she whiffs it. If you do rms just outside her shield you can lightning charge her as the shield returns to her for a knockdown. That's when you go in and try to bait her wakeups. I agree though if WW chooses to just keep backing up and keeping you out instead of trying to hit you there's almost nothing you can do. I don't know if we'll ever have a good answer for this matchup.