Skitzo
Kombatant
no disrespect, but no good player will use projectiles at the range that the trajectory of a far SP will hit
This lol
no disrespect, but no good player will use projectiles at the range that the trajectory of a far SP will hit
Using trait for nothing? i beg to differ.The scary stuff is, you can be +11 on block if you fail but you will also use your trait for nothing (and a meter bar for no chip).
It was known obviously, but I still think this is too situationnal to be viable.
The other not viable stuff is that after the sonic pound, the opponent can juggle on your left or on your right, the ambigous crossup makes it sometimes impossible to read after an empty sonic pound MB. How the hell do you wanna 57% properly knowing that.
And that will be 10 times easier against a non mobile target. No one will zone you at a jump distance.
flash top 5 ? com'on..
I knew it already and I use it after some string like the b2, 2, f3 on hit. Dunno if it's legit in real game vs zoning but I'll give it a try.Go into practice and look at the max sonic pound distance. you will be amazed.
lol no, its only certain projectiles like Lows/mids.Does it counter a jumping laser by Superman?
B2, 2 and F3 have nothing to do with sonic pound ranges.I knew it already and I use it after some string like the b2, 2, f3 on hit. Dunno if it's legit in real game vs zoning but I'll give it a try.
No. I won't be throwing projectiles from jumping distance, that's not zoning.Sonic pound can reach well outside of jump range, a range in which people WILL try to zone.
lets take a brief look at what you replied to me with, shall we?No. I won't be throwing projectiles from jumping distance, that's not zoning.
Certainly is. This tech destroys Aquaman on anticipation.Also been using raw sps and it stuffs jump attempts fairly well. I'd reserve this tech based on matchups corner though is pretty golden depending on stage
Depend when you threw the projectile. If you did it before, you may still eat it.Does the special have any armour on this? If not, Raven can blow this up all day in demon stance and probably in normal too.
Note: not discrediting the tech, just happy that it doesn't work against my main
Demon stance "projectiles" hit mid but spawn under the player and are 0 on block. The only way of avoiding it is for the player to input the wrong range (4 different options), a perfectly timed back-dash/forward dash, or to block. Dashes and blocks are safe for Raven, picking the wrong range isn't.Depend when you threw the projectile. If you did it before, you may still eat it.