The OP is an actual dumpster fire.
Remove anti-airs? Nerf breakaway?
U2s give a full combo if they hit... and you want to nerf the damage to make them stronger?
Actual changes I’d like:
Universal:
- toggle KB requirements on in training mode
- allow random recorded input toggle to be made invisible
- hop kick/punch gives a KB on kounterhit. Make punch launch like an NJP in MKX and kick do a straight 210 damage. Gives more incentive to actually use these moves. Considering they’re all really punishable on block I feel this wouldn’t be overpowered.
- Revision of some tournament variations included moves. Addition of a 3rd tournament variation for each character.
Character specific:
Erron Black
- f4 vertical hitbox nerfed to make it easier to jump over on a read/from full screen
- projectile parry recovery increased by 3 frames. Amplified parry hits high.
Sonya
- increase damage scaling on the 3rd hit of b123
- bf1 startup increased to 14 frames (up from 12)
Geras
- low KB damage reduced to 210
- 112~grab KB damage reduced to 210
- increased damage scaling on sand spike launcher
- f212 has a 5 frame gap between the last 2 hits to allow a flawless block
- f22 -10 on block (down from -6)
Scorpion
- teleport startup increased by 5 frames
- teleport can’t be amplified on block
Jacqui
- b22 more negative at -9 on block
- increased damage scaling off f31
Sub zero
- increased damage scaling off amplified iceball
Baraka
- increased damage scaling
Cassie
- db4 amplify (in Yass Queen variation) hitstun increased by 2 frames
- f4 -4 on block
Cetrion
- throw KB added as per movelist
- rework puddle KB; now must just whiff the one before
Raiden
- b2 KB reworked; now activates on 3rd landed b2 (not in a row)
- df2 -16 on block
- df2 can be amplified on block
- b12 less pushback on hit
Skarlet
- b2 OH KB does 280 damage
- amplified parry KB does 280 damage
Frost
- b1 startup reduced to 11 frames
- b12 -9 on block
(Ice Machine)
- dd1 projectile shield lasts longer
- amplify dd1 projectile shield stays out in front of frost till she takes a hit or the shield takes a projectile
- db2 projectiles hit mid with 5 frames extra startup.
(Frost-Byte)
- db2 can be amplified on startup to hit low
- close db2 connects in the corner.
Johnny
- Fix his KB requirements
Several other characters could use some adjustments but I don’t know enough about them to suggest anything.
Characters that could use buffs but idk what
- Dvorah
- Shao Khan
- Kotal
- Kano