Spent most of the time exploring traitless stuff as that's the state he'll be in most of match.
I wonder if his MB molten trap allow him to do some vortex, at least if he has some good mixup strings.
Besides that, everything you found will be good.
I'm looking forward to this character.
He has no low starters, his main mixup is b12 (overhead) or b1 xx Molten trap, but traitless the overhead just knocks down.
He has a few lows in strings, 223 (-5) and 113 (-3). Both knock down but 113 with trait ground bounces.
Does his burst AA crossups, does MB Burst AA crossups? On reaction. Not read. Test against Batman J2.
Here:
if you do the move early enough it'll work, but it's not fast enough to anti-air on pure reaction (15f), you'll have to anticipate a bit. MB version is just bigger, as an anti-air it doesn't make much difference.
You can combo off regular if it hits high enough, MB just gives you a bigger window to combo.
@TrulyAmiracle came here to ask this exact question
Please and thank you
Also. Do you get fireball when trying to walk back can and do F1?
Nope, no fireball. Only possible if you do bf quickly. I can upload a vid showing this if necessary.
have few frame data questions for ya (know prob subject to change) but what are molten trap/mb molten trap,the torpedo/air torpedo and the 360 burst move&mb version on block?
recording a video of his frame data actually be really helpful that u taking requests haha
PS4 blocked direct uploading of i2 stuff to Youtube so I'll just list them instead.
Torpedo 8f/-17, air version 6f/-29
Molten Trap 17f/-12, MB 14f/-15 (you can MB it on block but not on whiff)
I'm interested in his main overhead's raw damage traited/non traited.
traitless it's only f3 if you want damage. B2 and B12 knock down w/o trait so no damage there. Some basic stuff from f3 and traitless corner combo.
Haven't explored trait stuff enough but it's basically more launches so you'll get 10-15% more damage easily.