hmm heavy talk here, you must have done your homeworkLyuben face it , Freddy has all the tools to be the best in the game as of now , he has:
indeed his 50/50 is stupid good, but your ignoring the fact that he has a already posted about damage scaling issue that will be hotfixed resulting in a across the board combo damage nerf. so using his damage as a example is not gonna work in your argument atm.1 Safe 50/50 and he can end combos with df4 wich is a reset into another safe 50/50 and you can get 40+ combos from it
what about it? give us more info please!2 That projectile lol
his moves are "kinda" fast? such depth in your investigation sir! and yes he can zone with a threat of a 50/50 that does strong damage. however if your far enough that you can jip you can block on reaction, if not you can jip punish. its slightly worse then noob in terms of hitbox/advantage on hit. but does more damage.3 His moves are kinda fast and he can zone with the treath of an effing 50/50
so you havent even tested him? this braindead combo thing is crap btw, this isnt ssf4 afterall. his combos are harder to pull off then say kang, raiden, ermac, csz, etc.4 From what i can understand his combos are not hard at all
true, but a lack of actual informationp doesnt prove yours either.5Beating online a guy that can do 50+ combos doesn't prove your point
when you dont have all the information at hand im sure it does sir!I'm not bitching in any form and i'm willing to learn the matchup , but hell , that's broken in every kind of way and definately needs a huge nerf ( looks at Scorpions 50/50 and laughs )
pure opinion drivel here, sorry, had to say it, no hard feelings? "brofist pose"Seriously , no guest character should be top tier in any kind of fighting game , it makes look ( and be ) the game bad.
Is there a trick to cancelling his b+1,2,u+1 string into his db3? I can't get it consistently for the life of me.
I meant db4. I can do it without thinking now. You just need a pre-emptive input of the nightmare stance for it to register.Wait until the opponent is in the air and then input the command. Are you sure you don't mean db4(nightmare stance) beacause db3 is his backwards teleport.
I personally think the njp punch is way eaiser here.
I think glove toss is a pretty good anti-air, it's sure as hell fast enough. Also Nightmare stance may take too long if someone goes for a jump punch.What are some of Freddy's anti-air options apart from uppercut? How good is Nightmare stance for dealing with jump ins or cross ups?
Hate to say this, but Freddy's nightmare stance is amazing in jump in situations. I've stopped tons of jump in situations with Nightmare Stance and in practice, I can get out of Kung Lao's divekick, and his Spin (Freddy steps back, then afterward a FP will send him up for a 30 or even 40%ish combos.Another thing: Freddy does not have a move that shuts down entire parts of your game like Kung Lao. Freddy has high damage and mix ups. A dangerous combo.
But in making brash comparisons to Kung Lao people forget this:
Kung Lao has a 6 frame anti air launcher. He can stop your pressure if he is smart. He will stop your jump ins and air game. Can Freddy do that? Call me when he can.
It also goes under most projectiles. Like a Scorpion spear or a Kano knife.Hate to say this, but Freddy's nightmare stance is amazing in jump in situations. I've stopped tons of jump in situations with Nightmare Stance and in practice, I can get out of Kung Lao's divekick, and his Spin (Freddy steps back, then afterward a FP will send him up for a 30 or even 40%ish combos.
b4 my post got deleted i confimed it went under cages shadow kickNightmare stance also avoids quite a few characters specials:
kano's upball
ermac,scorpion,smoke teleport
jax/nightwolf's charge
I'd recommend always ending with sweet dreams. Makes them have to block or roll, especially useful if you have them in the corner. Teleport could also be good.Is it a good idea to finish with a forward teleport for pressure on wakeup or even sweet dreams? Instead of medium/ far ground cpike?