Big Pampering
Master
turtling you into the corner? lol im done
When 60%-80% his matchups dont involve him turtling how does that make him a turtle character?Just admit you dont know what YOUR talking about, what is the first thing i said? I said sub zero sucks, I didn't say he can win many matches by turtling, I simply said he IS a turling character, what's the point of me naming characters he beats/loses to when all it does is cause arguments?. Subby is a shitter, but he is also a turtle
Edit: @AK L0rdoftheFLY beat me to it.
almost all his match ups aresub zero trying to do damage and run, just because kenshi and a few others destroy his turling game doesnt mean he isnt a turtle.When 60%-80% his matchups dont involve him turtling how does that make him a turtle character?
Chars he has to chasealmost all his match ups aresub zero trying to do damage and run, just because kenshi and a few others destroy his turling game doesnt mean he isnt a turtle.
I honesty always felt that Stryker was pretty well designed overall. He didn't really need good 50/50s. It's just that unfortunately for him a bunch of characters were retarded by design. But in an imaginary MK9 where top 10 isn't so broken he would be perfectly fine and tourney viable.What about how this applies to mk10? That's where I want this to go.
How can character individuality be archetyped and balanced better before hand. What archetypes would you like your favorite characters to be?
@CD jr what would you like to see rain and jax be
Just curious, what is the first list referring to?Reptile
Noob
Ermac
Smoke
Cyrax
Sektor
Sonya with lead
Stryker
Liu Kang
Kung Lao
Scorpion
Kabal
Shang
Raiden
Skarlet
Freddy
Kitana
Sindel
Characters that he has to chase based on lifelead
Cage
Kitana
Sonya
Jax
Cyber sub
Kano
Nightwolf
Please continue to tell me what my own character is or who he has to chase. I'm curious as to what "almost all" matchups he's trying to turtle in.
I'll say this one more time.
Sub archetype - turtle
Game patches - Done fucked it
Sub actual role - rushdown while not designed for it
Sub secondary role - turtle with lifelead vs some of the cast
You people really didn't ever take a look at Brady's vids or what he practically preached.
I don't see how a character who has a 16 frame high as their fastest combo starter, string gaps so massive that some characters don't even need to use meter to interrupt, Johnny Cage projectiles that don't have a plus on block derivative and his fastest normal being the most redundant universal normal in the game is good character design no matter how much blame you try to place on the top 10.I honesty always felt that Stryker was pretty well designed overall. He didn't really need good 50/50s. It's just that unfortunately for him a bunch of characters were retarded by design. But in an imaginary MK9 where top 10 isn't so broken he would be perfectly fine and tourney viable.
I'd love his archetype to remain mostly a counter zoner. But with better footsies. EX Roll Toss should do good damage because you can't combo off it like many can off their counter zone move. And Baton Sweep should be godlike. Like it should be his main mid-range tool. Quick and safish high crush baton attacks but nothing retarded like Rolento lol. His standing 4 should be one of the better anti-airs and standing 3 should be a full low-crush. Also I hope he has some kind of tazer attack either at mid-range or sweep range. I hope he can still hold and cancel his guns but they should remain pretty weak for zoning and mostly be for meter building and mind games. He should throw his low grenade lower and his high grenade lower.
However if they make Stryker a specialized zoner, then gun shots and grenades need to be a lot better and do more damage. He needs to have a long range tazer attack. Also if characters have trait, his should be placing a C4 which would basically work like Cyrax's grenades but with a bigger hitbox and more damage. You make them explode by remote. But of course you would only able to have one on the screen and the trait would take some time to recharge. His trait could also be a drone he calls in that serves as AA or shoots low/overhead...
I'm getting excited just thinking about it.
Characters he is forced to chase down.Just curious, what is the first list referring to?
I don't see how a character who has a 16 frame high as their fastest combo starter, string gaps so massive that some characters don't even need to use meter to interrupt, Johnny Cage projectiles that don't have a plus on block derivative and his fastest normal being the most redundant universal normal in the game is good character design no matter how much blame you try to place on the top 10.
The only way Stryker could've been salvaged IMO within the confines of what softcoded patches could address would be if he was turned into Vanilla Deathstroke.
Okey dokey. I'm a little confused as to why Stryker is in that list and Kenshi isn't though? LOLCharacters he is forced to chase down.
Forgot about him. And Stryker must be chased for the lead.Okey dokey. I'm a little confused as to why Stryker is in that list and Kenshi isn't though? LOL
Some of the best characters DLC though, which one would assume they spend less time on.Ya MK9 characters are kinda all over the place and don't really fit in specific archetypes. They stayed too true to the MK1-3 versions of the characters and tried to design them around their specials.
Injustice was somewhat better since they started from scratch with everyone, but it ended up having the same master of all super character problem as MK9 did.
They really do need to stop doing that, no matter how balanced you can make the low tiers, the super characters are always going to be more appealing and dominate just by the nature of their design.
IDK maybe it's just me, but with MK9 and now Injustice, it feels like they are playing favorites with characters, some characters just got way more time and effort into their design then others.
I want rain to be a hybrid of anti zoning and rushdown and jax to be full rushdown and ALL his strings hit lol.What about how this applies to mk10? That's where I want this to go.
How can character individuality be archetyped and balanced better before hand. What archetypes would you like your favorite characters to be?
@CD jr what would you like to see rain and jax be
qwark handled that post haha, sub a turtle character......
Wait a minute I said sub zero is a shitter, but his design is a turtle, I didnt say he doesnt have to chase most of the cast, but your telling me if you get a 50-60% lifelead on lao your not going to run and try keep your life lead? good luck trying to rush down lao with subby man..Chars he has to chase
Reptile
Noob
Erma
Smoke
Cyrax
Sektor
Sonya with lead
Stryker
Liu Kang
Kung Lao
Scorpion
Kabal
Shang
Raiden
Skarlet
Freddy
Kitana
Sindel
Kenshi
Characters that he has to chase based on lifelead
Cage
Kitana
Sonya
Jax
Cyber sub
Kano
Nightwolf
Please continue to tell me what my own character is or who he has to chase. I'm curious as to what "almost all" matchups he's trying to turtle in.
I'll say this one more time.
Sub archetype - turtle
Game patches - Done fucked it
Sub actual role - rushdown while not designed for it
Sub secondary role - turtle with lifelead vs some of the cast
You people really didn't ever take a look at Brady's vids or what he practically preached.
The main issue with cramming characters into neat categories is simple: Counter-Picking.Ya MK9 characters are kinda all over the place and don't really fit in specific archetypes. They stayed too true to the MK1-3 versions of the characters and tried to design them around their specials.
Injustice was somewhat better since they started from scratch with everyone, but it ended up having the same master of all super character problem as MK9 did.
They really do need to stop doing that, no matter how balanced you can make the low tiers, the super characters are always going to be more appealing and dominate just by the nature of their design.
IDK maybe it's just me, but with MK9 and now Injustice, it feels like they are playing favorites with characters, some characters just got way more time and effort into their design then others.
just stop man, he listed 80% of the cast which he can't turtle, he doesnt play a turtle style in those matchups. I guess kung lao is a zoning character just because he has to keep away from cage, that is basically your logic.Wait a minute I said sub zero is a shitter, but his design is a turtle, I didnt say he doesnt have to chase most of the cast, but your telling me if you get a 50-60% lifelead on lao your not going to run and try keep your life lead? good luck trying to rush down lao with subby man..
Now our putting words in my mouth? So cant we discuss like grown ups then or are you going to just be an ass?just stop man, he listed 80% of the cast which he can't turtle, he doesnt play a turtle style in those matchups. I guess kung lao is a zoning character just because he has to keep away from cage, that is basically your logic.
I'm going to end this for all of you. Sub Zero was a failed attempt to create a turtle. He was obviously designed to control space and run with a life lead. However with the inclusion of superior zoners and characters with shit loads of armor he was outclassed and forced to evolve into a half assed rush down character, hence why he is B tier.just stop man, he listed 80% of the cast which he can't turtle, he doesnt play a turtle style in those matchups. I guess kung lao is a zoning character just because he has to keep away from cage, that is basically your logic.
His Ice Blast was right on. If it was faster it'd likely be super broken. It already traded well with (most) zoners if you knew how to get ice on the screen. If it started up like Noob's projectiles or something, nobody would touch their fireballs against him.If you don't belive me just picture how Sub Zero would play if his ice ball was significantly faster and could effectively trade with zoners and 90% of the casts armor was taken away.