Nu-Skoool
Feel the nerf of despair
@Tom Brady what if they just slightly decreased the proximity distance for clone and made it so only after startup it took a bar? That way you can keep its 6 frame startup and not worry about instances where you lose a bar while getting hit during startup.
Or they could move the cancel window forward so when 2 connects it would allow it to generate alittle more pushback instead of coming out pointblank, and to mitigate the issue of it making non ex clone more unsafe to use after a string, they could slightly decrease the recovery frames of clone or increase b12s block advantage. Or they could just increase the pushback distance on block. That way Sub can still have a 6 frame clone.There is no need for a fail safe on EX Clone because there will always be a game system fail safe that works against and overrides the EX Clone fail safe.
Again... Ex Clone needs its start up slowed to the same speed of normal clone (from 6 to 8) which ensures that it always comes out as a clone cancel on block and it needs to keep the same cancel adv so SZ stays safe on the special cancel. EX Clone should also not disappear when SZ blocks an attack. This is fair..
Several characters have received significant buffs across all 3 variations but SZ gets a nerf to GM and nothing more. Yes, I understand that not all variations are made to be equally as strong. That being said, can we at least get the "stronger" of the 3 variations to work right?