Remember when this thread was all the rage? Those were the days lol.
Anyways, I was about to post this in another thread and I feel that it's more appropriate to discuss here:
I've started rethinking my ethereal gameplan. When the variation was new and fresh, we were all attempting all of these different options and ended up realizing one thing: With Piercing and Ravenous, you almost always had 3 full stacks of meter to work with (because WTF would we even spend meter on? A breaker?) with Ethereal, you're eating that shit like the antidote is trapped inside. I WISH I had a bar, right?
It's because EX fade is SO good for escaping pressure. But when we play Ravenous or Piercing, how do we get out? We just use our other options lol.
So I had a heart to heart with myself. I had to answer the most important question to myself:
Why did I fall in love with Ethereal? Because it fixed a hole in my gameplay. It closed up one of my biggest weaknesses. In my case, that wasn't getting out of pressure or not being able to wakeup. It was being safe. Being able to hit confirm, being able to ANNOY. Yet as the game and community evolved, I slipped away from that. EX fade became my get out of jail free card and as such I OVER-RELIED on it.
Now I've revamped my stile to my original gameplan with the original perks and I suggest that everyone who was using EX fade defensively (because of the meter dependency) re-thinks it a bit. In my case, EX fade is now an offensive tool again. Utilizing the plus frames of EX fade is NOT about opening people up.
One thing a player around here said resonated with me and I can't remember who to cite it to unfortunately. It was "No one has to respect a single thing Mileena does, they just have to respect her options" and for me, that's what EX fade does. It creates a meta game that is actually in her favor.
Let's take something such as f14~ EX fade. It's at least +10, surely someone knows the exact frame number (I know I can get it from Akro's thread, but I'm being lazy right now for the sake of discussion). We COULD jail into standing 2 or d3 (honestly doesn't matter, but d3 offers more advantage on hit while being less negative) or we could be disrespectful and throw out f1 again. Not much risk on our part, honestly. f1 will break most armor at that point, it will definitely stop any attack option. If they block it, we get more meter AND they have to respect SEVERAL options: Let me give you just SOME examples.
d3 fade away (check into a free escape against many characters, for some you might have to delay your reappearance)
f1 throw (safe unless they neutral duck, but that's a read because they're opening themselves to another option)
f1 d3 fade away (there's a gap, but they opened themselves to another option)
f12 throw (because despite being -10, there's the possibility that you would continue the string)
f12 ex roll (50/50 boys) <-----assuming you have a bar
f12b4 (-6, let's go)
f23~ fade away (safe, good meter build but won't break an armor attempt)
f12b4~telekick (UNSAFE, but you can utilize it for respect AND if it hits, you get to force them to guess again)
f12b4~fade away (UNSAFE, but people too eager to poke this are getting hit by the telekick above)
of the last 2, both of those options are punishable but you have to pick one and you're gaining some BEAUTIFUL meter on a blocked f12b4.
But, that is never your only option. You CAN just take the bar to open someone up with a throw. If you're mixing up your post EX fade options, the other player WILL get antsy from conditioning. Also, any time you do a string that the other player can't punish clean (up to -9 against some characters, like Erron black) there's the POTENTIAL that you will EX fade through their followup.
I know this exact thought and mind frame was discussed ages ago, but we as a community seem to have let it go and honestly, I think it's better. You're going to build (and have) more meter to burn through and by the time it's all said and done, you won't HAVE TO use EX fade after your set progresses because the mind game is taxing. Couple in the teleport kick vortex on top and things are frustrating.
The improvements I'd like to see for ethereal with this mindset:
Faster startup on regular fade. It doesn't matter that it can be poked. I want it to be fast enough that the opponent doesn't have time to discern whether you spent a bar before trying to poke. Then the mind game levels up considerably. I'd say 17-18f would probably do the trick as 14f would be overkill, even without invincibility and with recovery) this way, it would pretty much still only be used to teleport AWAY. Non-ex fade in place or towards would still be a major risk due to recovery, but fade away would have utility (they have to guess whether you spend bar, because it's too late once the brain can process which you did).
Faster startup on teleport kick. This would also make it harder to determine whether she used fade/exfade/teleport kick. Ultimately, the teleport kick is still an unsafe option, but there are so many senseless empty frames where she can be poked out of it right now. Down from 20f to 15f-18f?
tl;dr - I don't think Ethereal is the defensive/keep away variation that we want it to be. It's the frustration/mental fatigue variation. The absolute epitome of "You don't have to respect anything she does, you just have to respect her options" ethereal mixups are pretty real when you consider the plus frames and the options that you have after every hit. Maybe this variation IS "as safe as you want her to be".
Sorry for the long post, sorry for the OBVIOUS post. Just wanted to get people thinking about this variation again, especially some people who may not have seen any of the discussion before.