Regarding my previous post, I already started trying to put more work in myself. Using
@TakeAChance 's formula for optimal meter gain (ending in roll, jik~teleport kick~air sai, run b22sai) I increased the damage of the b12 starter, but currently it is a TOUGH link. The jump kick often comes out the wrong direction if you don't time it right.
b12~stationary EX Fade-jump forward 1 (this is the tightest timing of it all), f12b4~roll, b34~air sai, run 4u31+2 - 37%
became
b12~stationary EX Fade-jump forward 1 (this is the tightest timing of it all), f12b4~roll, jik~teleport kick~air sai, run b22sai - 38%
but should get just a little bit more meter lol. More damage and more meter at the price of extra execution. Just theory crafting as always, haha you guys know me
EDIT: I need to start doing ALL of my testing before I post lol
Just buffed the original combo to 40%
4~stationary EX Fade-jump forward 1 (this is the tightest timing of it all), f12b4~roll, b34~air sai, run 4u31+2 - 39%
is now
4~stationary EX Fade-jump forward 1 (this is the tightest timing of it all), f12b4~roll, jik~teleport kick~air sai, run b22sai - 40%
so I'm GUESSING that they all will get an extra percent and more meter using Chance's optimal ethereal combo ender. I couldn't get it before because I was breaking the rule. For f12b4, you jump BACK for your kick. Once I did that, I can connect it minimal issues.
EDIT 2: I swear this is the end of it for tonight
21 also works as a starter for 38% (same combo) but you have to use jump in 2, ji1 doesn't offer quite enough advantage to allow f1 to continue combo after that string.
I am now determined to find a way to make f4 work, but it's looking impossible
EDIT 3: OK I'm done.
Iiight, so I had more time to test and f23 works as well, even with a stationary EX fade.(tight timing requires jump in 2) - 40%
So ultimately, all I did was find a way to add a free jump in punch to our existing optimal for more combos. Yay! Hopefully this will stir some creative minds and we can still get even more.
These are NICE off of a connected jump in. The execution is worth it.