Nice vid man. The B22 buff adds to her overall oki in Ethereal. But otherwise I agree with using 21u4 to end combos. The advantage is amazing.Trying to optimize her damage from a hitconfirm F23 in neutral, while still being practical. Here is the combo I like the most so far.21U4 as ender grants us 30 hit advantage, and hard-knockdown. Plenty for F12 oki-pressure.
nope, sadly notDid they fix her being able to be thrown when holding down 2 to stay invisible/invincible?
I interchange B22 1+3 and 21U4 as enders depending on stage position. They give the same damage. B22 1+3 as ender also demands tigher execution if you want to stuff wakeups, you have less frames to do so since you have to run.Nice vid man. The B22 buff adds to her overall oki in Ethereal. But otherwise I agree with using 21u4 to end combos. The advantage is amazing.
Plus, now there is better damage along with the hit advantage, so I'd interchange 21u4 with B221+3. Like Dash said.
This the combo I mainly use with the only difference being that i don't run cancel. There is enough time to actually walk and do your ender since B34 xx sai launches the opponent higher than the previous patchTrying to optimize her damage from a hitconfirm F23 in neutral, while still being practical. Here is the combo I like the most so far.21U4 as ender grants us 30 hit advantage, and hard-knockdown. Plenty for F12 oki-pressure.
Yeah... So Piercing is now the only variation with no safe confirm for F4.So i've been using ethereal from day one, so I do believe it is stronger, however if your confirm game is good I would only use ex fade incombo for 2 reasons because the damage increase is minimal.
1. To end a round
2. to give f4 a confirm and eliminate its YOLO factor
Edit:: If there are not going to give us a faster f3, give us stand 3 as an overhead. Just to make people respect the word defense against Mileena.
How? It looks like you're in too much blockstun to get the D3 out at all. Kung Lao spin was getting stuffed by slow stuffBlock low and D3 when you see teleport seems to counter all these
yes she can ex roll but would be burning 2 bars just to get in
I was hitting B221+3 consistently, after little practice time last night, after a B34-air sai in my combos. You are correct- you can walk slightly forward for the B22 to connect. With the new hit advantage, I'm seeing better Ethereal damage because ending in B22... is a solid option now.This the combo I mainly use with the only difference being that i don't run cancel. There is enough time to actually walk and do your ender since B34 xx sai launches the opponent higher than the previous patch
Have you tried it? I wasn't really feeling pressured at all. I was doing starters into in-place ex fade and forward ex fadeHow? It looks like you're in too much blockstun to get the D3 out at all. Kung Lao spin was getting stuffed by slow stuff
You can still walk for a 21U4 ender but the timing is a little stricter. Walk a furrther step or two and let the body fall or longer until....about level with Mileena's chest and 21U4 should hitI was hitting B221+3 consistently, after little practice time last night, after a B34-air sai in my combos. You are correct- you can walk slightly forward for the B22 to connect. With the new hit advantage, I'm seeing better Ethereal damage because ending in B22... is a solid option now.
For 21U4 to be your ender, a slight run cancel is still required.
f4~high pounce isnt safe though. some characters can punish high pounce on block and those who cant can interrupt it.Yeah... So Piercing is now the only variation with no safe confirm for F4.
Yeah. Played a couple times against chance's Mileena last night in some terrible lag. You just have to pay attention to Mileena's meter when you're blocking her strings. EX roll when you're crouch blocking is still way more of a threat than this is. You can still just crouch block everything otherwise. Block string low and then stand up is a viable defense for this unless she EX rolls. Online, reacting correctly to EX roll just to have your character not stand up in time and getting hit anyway isn't specific to these setups.Block low and D3 when you see teleport seems to counter all these
yes she can ex roll but would be burning 2 bars just to get in
Haven't tried it yet. I saw Chance's video and the blockstun looked like it jailed. If it doesn't, then I stand corrected.Have you tried it? I wasn't really feeling pressured at all. I was doing starters into in-place ex fade and forward ex fade
Also a lot of those combos push them out of throw range unless you are in the corner
Oh it's interruptable? Shit, F4 is garbage then, lol.f4~high pounce isnt safe though. some characters can punish high pounce on block and those who cant can interrupt it.
I'm REALLY hoping that gets patched. To me, that defeats a potentially big purpose of the move.Did they fix her being able to be thrown when holding down 2 to stay invisible/invincible?
I think it can now. I was playing around with it last night for about an hour in training. Played some friends shortly thereafter, and they were ready to pull their hair out in frustration at points. ;PAlso, can Ethereal now compete with the cast and or Piercing / Ravenous?
Crazy. That 47% one at the end was probably the best use of the 3 bars...Check out this beauty:
Love this I was only getting ~32-34% without the point plank knockdown thanks!Trying to optimize her damage from a hitconfirm F23 in neutral, while still being practical. Here is the combo I like the most so far.21U4 as ender grants us 30 hit advantage, and hard-knockdown. Plenty for F12 oki-pressure.