Kevin 7
The bad boy scout
But somehow when you do instant neutral jump 1 with Quan. It still comes instantly...You can no longer do instant air normals, so the window to perform the njp feels tighter.
But somehow when you do instant neutral jump 1 with Quan. It still comes instantly...You can no longer do instant air normals, so the window to perform the njp feels tighter.
Yeah, but reptile jumps are harder.But somehow when you do instant neutral jump 1 with Quan. It still comes instantly...
Indeed, NRS will never be a Capcom, Team Ninja, SNK, Autumn, etc. Following release reports of bad online, Capcom immediately threw USF (for PC) into an open beta phase and ironed out the bs. Now the game is up to KOF quality which is only below Skullgirls and KillerInstinct. WB:Interactive (NRS) do not care about the overall quality, they care about overall figures since they have plenty of titles to fall back on and if NRS goes broke from their behavior then oh well. (NRS is just one studio working for WB:I).Why? I knew I wasn't the only one. I have to say that I was already disappointed at how poorly this game played online but now I can't even take it seriously. I got into an argument with someone on an online forum. This person claimed that NRS was not capable of making a fighting game equivalent to SF, Marvel vs Capcom or Tekken. I backed NRS and said MK 9 after some tweaks was pretty good. I don't feel that way anymore and I have to say that I'm not even motivated to play this game anymore. I'm definitely salty right now.
Cool opinion, wrong thread.Indeed, NRS will never be a Capcom, Team Ninja, SNK, Autumn, etc. Following release reports of bad online, Capcom immediately threw USF (for PC) into an open beta phase and ironed out the bs. Now the game is up to KOF quality which is only below Skullgirls and KillerInstinct. WB:Interactive (NRS) do not care about the overall quality, they care about overall figures since they have plenty of titles to fall back on and if NRS goes broke from their behavior then oh well. (NRS is just one studio working for WB:I).
MKX is fun and SF/SG/KOF/KI are professional. MKX can be a good local/IRL tournament title, dont get me wrong, but it will never have the online-quality that competent developers give their products. The game is fun in its own right, its just B-rate in the online-department (KI and USF are examples of A-rate 2.5D). Capcom will hurt severely if they ruin Street Fighter, given all their recent IP losses. If NRS goes out then WB:I will just put out more Arkham-Spam ads to replace them.
Shame, but oh well SF5 is on the way B). MKX can be my fun offline game, SF5 will be the real shit.
Getting a NJP after F2 was only for swag combos anywayThis is going to affect a lot of characters. With Kotal his F+2, NJP was already pretty tight, now I won't even bother trying it.
Looks like he's also punishable on f122 and b32u1 as well, so the really safe 50/50 is kind of hurt.
I've been using F+2, JIP1, F+2 into whatever lately. I find it's way more consistent than trying to do multiple F+2's in a row....especially online.Getting a NJP after F2 was only for swag combos anyway
Seriously, the NJP scales everything so you end up doing the same damage as you would without it. Maybe even one or two percent less.
i hope they fix this, it has gotten to the point i dont even want to play erron black now as the tight timing is hard for me online...Maaan I cant hit his combos with outlaw anymore online ;/ this sucks
Do a Jump-in punch in its place. That's what I've been doing.i hope they fix this, it has gotten to the point i dont even want to play erron black now as the tight timing is hard for me online...
they claim it was for all characters but i can still instant njp with majority of the cast, if you guys want to nerf someone focus on kung jin or something...
I still can continue with the njp after b32u1 but only offline tho, if you know some ways to continue the combo tell me, i still didn't hit the training with Erron yetPersonally I just stopped using the njp in my b32u1 string. Sometimes off instict I'll still go that route, but substitute njp for 21122 or 2112xxdbf2 if the latency is tolerable.
I've always been (and still am) a sub-par Erron Black player, but the njp nerf has lead me to learning a few new tricks with Erron, like 211xxdb4 (outlaw) or f2xxdbf2. Been also working on combos utilizing f12xxbf3(meter-burn) as an opener.
Boo fucking hoo. Erron has braindead execution compared to 3/4 of the cast. If you're contemplating quitting over this then go right aheadi hope they fix this, it has gotten to the point i dont even want to play erron black now as the tight timing is hard for me online...
they claim it was for all characters but i can still instant njp with majority of the cast, if you guys want to nerf someone focus on kung jin or something...
yea nice try at trolling, but i never said i was quiting, i just said i dont feel like playing erron black(who isnt even my main) because his now really tight timing can be very unforgiving online.Boo fucking hoo. Erron has braindead execution compared to 3/4 of the cast. If you're contemplating quitting over this then go right ahead
Yeah i thought you were the same person to post another comment on here, which was what the confusion over the quitting comment.yea nice try at trolling, but i never said i was quiting, i just said i dont feel like playing erron black(who isnt even my main) because his now really tight timing can be very unforgiving online.
but that is fine with me i will just use 1 of the other 3/4 of the cast who has way easier timings for kombos when i feel like using someone other then my main...