Crathen
Death is my business
You can end with 23 from a b1u2 / 132 / f3 starter , this should be his best option to continue pressure midscreen after a combo and setups the wakeup game heavily in your favour , also notice that this is MU specific as some wakeups ( very few ) beat boh f3 and J3 and even in those cases you can just MB f3 to blow them up.
Overall i feel this needs MU specific exploring from DS users as far as i've tested this ender blows up the wakeup game of many characters and since it leaves the opponent upclose unlike the SF ender the mixup options ( j2/j3 , b1u2 / f3 ) are less avoidable and much more applicable.