Arqwart
D'Vorah for KP2 copium
After more play with Beetle Boy, I just don't see it being viable over Strep (to absolutely NO one's surprise). As a trap special, it fails to lock down opponents and grant consistent safety the way Strepsiptera does. As a character with shit pressure options, D'Vorah doesn't need a second damage special alongside Widow's Kiss. The cashing out of damage can be nice, but D'Vorah already has consistent ~30%+ options so Beetle is only adding 2-3% damage at most to optimal combos. D'Vorah's only grounded overhead is her F4 so HTB setups are pretty obvious (usually just D'Vorah jumping in with 1). The buff to amp'd Beetle not going away after arming is a welcome change but it's definitely not enough to warrant using the move over Strep now. D'Vorah has to sacrifice a lot of oki AND damage just to get the Beetle out in a timely enough fashion for it to be impactful; and even then, anyone knowledgeable enough can simply force a positive trade akin to Shao's rising hammer thingy. Just mash D'Vorah in the face with a big button / special that knocks down and she just used one bar to trade ~7% damage and reset neutral.
I'm sure it's tiring to see, but this is yet another variation special of D'Vorah's that needs some more love to be competitive. On that note, I'd like to toss out some ideas for D'Vorah's lacking variation options to see how yall feel. Throw out some of your ideas as well because Elder Gods know D'Vorah needs the love.
Bombardier Beetle
-Regular now crawls to the opponent until within leaping distance. No longer leaps immediately after arming.
-Block stun increased by a bit for both regular and amplified.
-Hit stun / combo state duration on hit increased a little for both regular and amplified.
-Damage when it hits low increased from 7% to 8% (same as when it's a mid).
Deadly Swarm
-Infested (df2) now applies a bug.
-Infested (df2) amplified now applies a bug with every tick of damage.
-Ground Swarm (db1) regular and amplified now apply a bug.
(Air) Ticking Time Bug
-Startup reduced from 95f total to 75f total. D'Vorah shoots the bug out faster, its travel speed is faster, and the hatching time is faster.
-Recovery reduced greatly. D'Vorah now begins her recovery descent immediately after shooting the bug instead of after it touches the ground. Around 40-45 frames of recovery in total instead of 65-70.
-Damage increased from 40 to 50.
Super Swarm (1)
-Now has regular, amplified, and double amplified versions.
-Startup frames / recovery greatly reduced. It's currently 97 frames total (49 startup, 48 recovery). Lower to maybe 60-70f total regular, 65-75f amp'd, 70-80f double amp'd.
-Bugs now attack opponents when D'Vorah blocks as well as when she's hit.
-Amplified: bugs deal constant damage around D'Vorah for the duration, ~1% per second.
-Double amplified: duration increased from ~5s to ~10s
-Double amplified: D'Vorah takes 10% reduced damage while the bugs are active.
Super Swarm (2)
-Duration increased from ~5s to ~10s.
-All bug-based attacks (Super Swarm, Strepsiptera, Bombardier Beetle, (Air) Ticking Time Bug, Fireflies, Ground Swarm, Swarm, and Infested) now deal 25% increased damage during Super Swarm.
-Bugs now attack opponents when D'Vorah blocks as well as when she's hit.
Fly By
-Recovery delay after ending Fly By greatly reduced (D'Vorah can now attack much faster after it ends).
-Attacks immediately after Fly By ends are now always Overheads.
-Minimum distance of flight reduced from ~3 character widths to ~1 character width.
Flippin' Out
-Damage increased from 40/38 to 50/40 for the two hits.
-Krushing Blow no longer pops up. Now is a splat knockdown that deals 280 damage.
-Hitbox now hits above D'Vorah as well instead of just in a cone in front of her.
I'm sure it's tiring to see, but this is yet another variation special of D'Vorah's that needs some more love to be competitive. On that note, I'd like to toss out some ideas for D'Vorah's lacking variation options to see how yall feel. Throw out some of your ideas as well because Elder Gods know D'Vorah needs the love.
Bombardier Beetle
-Regular now crawls to the opponent until within leaping distance. No longer leaps immediately after arming.
-Block stun increased by a bit for both regular and amplified.
-Hit stun / combo state duration on hit increased a little for both regular and amplified.
-Damage when it hits low increased from 7% to 8% (same as when it's a mid).
Deadly Swarm
-Infested (df2) now applies a bug.
-Infested (df2) amplified now applies a bug with every tick of damage.
-Ground Swarm (db1) regular and amplified now apply a bug.
(Air) Ticking Time Bug
-Startup reduced from 95f total to 75f total. D'Vorah shoots the bug out faster, its travel speed is faster, and the hatching time is faster.
-Recovery reduced greatly. D'Vorah now begins her recovery descent immediately after shooting the bug instead of after it touches the ground. Around 40-45 frames of recovery in total instead of 65-70.
-Damage increased from 40 to 50.
Super Swarm (1)
-Now has regular, amplified, and double amplified versions.
-Startup frames / recovery greatly reduced. It's currently 97 frames total (49 startup, 48 recovery). Lower to maybe 60-70f total regular, 65-75f amp'd, 70-80f double amp'd.
-Bugs now attack opponents when D'Vorah blocks as well as when she's hit.
-Amplified: bugs deal constant damage around D'Vorah for the duration, ~1% per second.
-Double amplified: duration increased from ~5s to ~10s
-Double amplified: D'Vorah takes 10% reduced damage while the bugs are active.
Super Swarm (2)
-Duration increased from ~5s to ~10s.
-All bug-based attacks (Super Swarm, Strepsiptera, Bombardier Beetle, (Air) Ticking Time Bug, Fireflies, Ground Swarm, Swarm, and Infested) now deal 25% increased damage during Super Swarm.
-Bugs now attack opponents when D'Vorah blocks as well as when she's hit.
Fly By
-Recovery delay after ending Fly By greatly reduced (D'Vorah can now attack much faster after it ends).
-Attacks immediately after Fly By ends are now always Overheads.
-Minimum distance of flight reduced from ~3 character widths to ~1 character width.
Flippin' Out
-Damage increased from 40/38 to 50/40 for the two hits.
-Krushing Blow no longer pops up. Now is a splat knockdown that deals 280 damage.
-Hitbox now hits above D'Vorah as well instead of just in a cone in front of her.