I picked up dvorah a week ago, had kitana as a main since day one with mileena as a alt. Oh how the times have changed .....
Sighs dvorah was becoming honestly still is my favorite to play with in the game now. This hurts :/ felt rewarding doing good with dvorah
She can still do almost everything she did before. Only things she loses are the f112 block string which was getting exposed by lots of people anyway, and if I'm correct no more f22 wc f11 combos. Not a huge blow once everyone's muscle memory adapts tbh. I still expect HoneyBee, Ducky, and Krayzie to win lots of stuff with her. She also can't run as far off an f22 wc which will hurt for a little while, but can be fixed with adjusted spacing.
This also gives us more reason to play a heavy footies style with her, catching people with mutilple d4s so you can hit an f22 from neutral for example. I like that.
This is the problem. Now you have to input a perfect run cancel on top of waiting the exact moment you are allowed to run. I'm thinking in terms of practicality. WC drops will be far more common now just because of that small moment you have to wait.
This nerf isn't all sunshine and daisies, I think they really fucked us over.
And look at it from the perspective of people with execution maybe not as tight as you or myself. There were players legit struggling to get b1 wc and 112 wc in Training, let alone match conditions, let alone tournament conditions...
I think it's kinda fucked up. They are trying to nerf her pressure but in turn are just making her less approachable. I can already tell 112 wc is gonna be a bitch to get back to consistent levels.
That is true, it does suck for them. I'm sorry for those of you who were already struggling, this is definitely a blow for you, but keep at it and you'll have it down eventually!
To be honest, this change makes my b1s on the right side feel smoother because of how I tend to input the run on that side.
I don't want to be a dick but have you even tried using those strings and cancels in tournament play? b2 and 112 cancels are so tight and the added pressure of being in a tournament will most likely result in a drop as well as factoring monitor/input lag and all.
Yeah my first 2 big tournaments were TCW(oh my gosh I was so nervous there I almost puked lol) and ECT. I have realllllllllly bad tournament jitters, I've even missed a 212 xx db1 in tournament play, but its been getting better. At ECT, the few rounds I was able to stop my hands from trembling, I hit every b1 and 112.
Isn't the 3 frames really going to effect you on block? Now they recover faster before you backdash or run cancel into block. If they are quick enough can't they catch you trying to escape. I don't have the patch so I can't test if on block, people can punish you back dashing.
I tested f22 and b1. Backdash is unsafe against chars like reptile and sub with really fast slides, but even against them if you cancel into run and immediately block you're 100% safe.