The MK community wanted some attention paid to down-pokes, hit boxes, punishing FBs, customs in ranked, and throws. All of those things were addressed.Tekken 7 has now a Wi-Fi filter.
DBFZ Season 3 allows you to choose between 3 assist.
GG Strive will have rollback netcode on release.
You know what's common among those three statements? These were requested by the community & was given to them.
Why can't we get the same respect?
I understand that frustration, there are plenty things wrong. Strings not functioning properly to overlooked frame data and glitches or bad character design where many characters get great KBs/Tools while others lack completely.Tekken 7 has now a Wi-Fi filter.
DBFZ Season 3 allows you to choose between 3 assist.
GG Strive will have rollback netcode on release.
You know what's common among those three statements? These were requested by the community & was given to them.
Why can't we get the same respect?
Gen Xers. Not Boomers. Ed's on the cusp, but dude is totally an Xer at heart.their devs are boomers that don't care about the competitive aspect heavily...
Dunno what you mean. I start pressure with pokes all the time ever since I can hit confirm them into jails and poke grab is not really dead, you just start to grab when your jails get blocked.Just the poke meta alone being neutered changes everything.
Like, you can walk away AFTER you block a fucking down one
Now they are indeed a tool to stop pressure, not to start one
Like Namco selling you frame data and call delay-based netcode rollback and selling pay 2 win characters?Is this patch a good step in the right direction- yes
has nrs been extremely slow and ineffective at sorting out glaring issues- yes
did people have expectations of some decent overhaul to individual balance after numerous patches that were big nothings and towers of time changes- yes
call everyone a crybaby- i call you guys bootlickers who need to play other games and see developers with better communication, community interaction put in 10x the effort.
What changed that made him so good now?Sub is insanely stupid now. He is one of my mains....now he is so....dumb.
I would not be surprised if he is top 3 now.
He doesn't have to sacrifice slide for amped iceball anymore and has a slot free to make overhead safe. He can unga bunga you all day.What changed that made him so good now?
i mean having more doesn't mean strongest. the more consistent players have been around for a while and in the end everyone just loses to sonic. while they do have some old blood that cares just enough; i don't think they're hiring like they used to. the only people they ever flaunt are 16 bit and dizzy who seem like they're just going through the motions. of all the fighting games i've played; every move gets use in their movelist. the only time that really occurs are in games with a lot of bloat like tekken. mk11 is such an outlier because they're mindset in the beginning was customs and then they just remembered in the back of their mind that oh yeah we have to devlop this game with competitive in mind.Gen Xers. Not Boomers. Ed's on the cusp, but dude is totally an Xer at heart.
Also, it looks to me that this is the strongest competitive MK game since... ever. Tiers are tight, the practice mode is stacked with features, online is great, there are special options for tournament settings, they hire tournament players for QA and design positions... like, how could you come to the conclusion that they don't care? Is it because there are some useless moves, because I hate to break it to you, but all fighting games have those.
So what else, specifically, should they do?
You're right.The MK community wanted some attention paid to down-pokes, hit boxes, punishing FBs, customs in ranked, and throws. All of those things were addressed.
What would "respect" look like to you? Should NRS implement every single community ask?
It just seems like you don't know much about the company. Like this statement about how they "used to" hire.. They've actually brought far more people directly from the NRS community into significant roles over the last 4 years than ever.i mean having more doesn't mean strongest. the more consistent players have been around for a while and in the end everyone just loses to sonic. while they do have some old blood that cares just enough; i don't think they're hiring like they used to. the only people they ever flaunt are 16 bit and dizzy who seem like they're just going through the motions.
Dang man, I'm gonna have to change up my game too lolAs someone who abused the hell out of down-poke-into-throw, I can say that yes, this patch is a major change.
yeah i know how you would bend over backwards for a community for your god game. I don't care about a community. i care about a product i paid for and how well it pays. dizzy even says stuff that he's had to go back on or seemed like he knew was weird game design and 16 bit's really flexing that qa title. excuse me while i go play with kung lao's new infinite or mess up rain specials depending what side i'm on. i'm just saying 16 bit and dizzy are more on the front lines than them. even chrisg was vocal about being a tester. i contribute so i can get a sense out of something or at least talk with like minded individuals about things in the game.It just seems like you don't know much about the company. Like this statement about how they "used to" hire.. They've actually brought far more people directly from the NRS community into significant roles over the last 4 years than ever.
Have you ever spoken to Stephanie or Dizzy? (Or any dev, for that matter), I can tell you firsthand that both of them care far more than you about this game, about fighting games on the whole, and that they've both done far more for this community over the years than you have. Stephanie is one of the most passionate people I know. Neither of them is a "go through the motions" type of person.
Dizzy specifically became a designer because of how passionate he is about high level meta/mechanics, and because he took the time on his own to learn the language that's used to control characters and make adjustments to gameplay. And he takes time to answer all kinds of questions that people have about minute engine details when asked.
The main issue is that if you're the kind of person who just detracts from everything, rather than contributes to something, you won't understand. And you'll keep spouting random insults about those you've never spoken to, who are actually working hard despite the pandemic making their office unusable. But these kinds of people don't help build a community, period.
The truth is that when they literally invited a ton of our community out to LA, told everyone even ahead of time that they were considering custom variations but weren't sure yet (and Ed shared that was leaning toward starting with presets), shared that they were mulling different amplify inputs, etc., they got shit on completely for it.I think this whole thing comes down to communication or lack of it. As someone who has socked a TON of hours into the last 3 NRS games I know next to nothing about any of the people that work on it, certainly none of the stuff you mentioned above, I know nothing about their overarching design philosophy, what their goals are on micro and macro levels, how they approach designing characters, or anything else gameplay-related EXCEPT for information gleaned from kombat kasts. This game has been characterized by staccato blips of information followed by long periods of silence where the players are left wondering what the hell is happening. That extended radio silence is exactly why I think you see so many attitudes like this.
I don't know what the solution is but I'm pretty certain the lack of communication characterized by this release is not working.
It's absolutely true. The NRS community will complain no matter how many patches come out. Characters are S-A tier now and people are still complaining about the top 5 and the bottom 5The truth is that when they literally invited a ton of our community out to LA, told them even ahead of time that they were considering customs variations but weren't sure yet and that Ed was leaning toward starting with presets, shared that they were mulling different amplify inputs, etc., they got shit on completely for it.
The start of 2019 was a level of insider depth that we've never had before pre-release, and the result was complete immaturity on the community's part.
Anyone who's been around long enough knows that the same people will complain endlessly either way. Tell them what you're thinking and they will lock it into stone and harass you forever for mentioning it -- no flexibility allowed. Say nothing and they will complain that you didn't communicate.
I understand both sides of it, and it's never an easy problem to fix. But acting like it's a one-way responsibility when we're less then .003% of sales is missing the boat.
Fair enough - I didn't know that either and that sucks. Shame on whoever contributed to that mess.The truth is that when they literally invited a ton of our community out to LA, told them even ahead of time that they were considering customs variations but weren't sure yet and that Ed was leaning toward starting with presets, shared that they were mulling different amplify inputs, etc., they got shit on completely for it.
The start of 2019 was a level of insider depth that we've never had before, and the result was complete immaturity on the community's part.
Anyone who's been around long enough knows that the same people will complain endlessly either way. Tell them what you're thinking and they will lock it into stone and harass you forever for mentioning it -- no flexibility allowed. Say nothing and they will complain that you didn't.
I understand both sides of it, and it's never an easy problem to fix. But acting like it's a one-way responsibility when we're less then .003% of sales is missing the point.
I've yet to see a fighting game last for a long time without being crazy in some form.People were hoping for everybody to be janky gods like in MK9
It's kinda sad to see how many people equate "fun" with "let things be as broken and janky as possible"