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Donatello General Discussion: "Get ready for gadgets"

I'm still trying to figure out what is the best way to use his forward trait. Sometimes it feels like it hurts him more than the opponent as it moves the opponents normals awkwardly sometimes making them better than they usually are

Usually the opponents will just yolo b3 and sometimes they're on skates and you can't stop it
 
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Hiyomoto

Noob
I think vacuum trait is actually going to be the key to doing stuff with Donnie
That trait is pretty good depending on the character you go against. It messes up people combos and sets up cross ups depending on the distance you set it. It does well against Michaelangelo imo
 
Yeah bf2 is mega unsafe even MB'd so they don't want you throwing it out there. Does good chip and hits a lot of space tho so you might catch someone jumping. I try to never do it to end a combo either as the opponent gets knocked full screen or the last hit will usually whiff leaving you exposed. Ending combos in bf3 allows trait setup or an unexpected b1 on oki. Seems obvious but it works on people for sure kinda like green lantern's early drops and b1 scoop-ups.

I like to setup with the vacuum at different distances and go for a j2 crossup. The vacuum will pull them one way that makes the j2 even more ambiguous, then usually do 21u3 for meterless launch on hit, 21d3 for safe option on block.

And obviously for certain characters the jump mine is just too valuable like against Batman and even darkseid.

Donnie is a ton of fun, I'm really enjoying him.
 
How are you guys playing Donnie? It looks like he is super unsafe on all of his strings and specials.
B223 is plus five so I try and confirm off of that. I’ll end my B3 J2 combos in 13 for a hard knock down and follow up with B1 2 on oki. He has two great options for hoppy characters such as B4 and DB2. Zoners get impatient due to the amount of bar turtling generates. He’s got a few options off of F2 to keep people guessing but your right if they guess correct it’s ggs. Characters super solid and a ton of fun but definitely high risk high reward.
 
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Darth Mao

Your Tech is Mine! #buffRaiden
List of all the moves that are ignored by Remote Doom-Ba:

Atom
bf1
bf1 MB
df3
df3 MB
db3~f, df3
db3~f, df3 MB
db3, df3 MB

Aquaman
bf2

Atrocitus
bf2
bf2 MB
df2
df2 MB
1,1,2
1,1,2,3

Dex out:
4
f4
223
b233

Bane

-

Batman
bf2
bf2 MB
db2
db2 MB
df1
4

Black Adam
-

Black Canary
-

Black Manta
bf1
bf1 MB
db3
[Air] db3
db2
db2 MB

Blue Beetle
bf2
bf2 MB
[Air] bf2
[Air] bf2 MB

Brainiac
4
d4

Captain Cold
bf1
bf1 MB
db2
db2 MB
df2
df2 MB

Catwoman
-

Cheetah
-

Cyborg
bf1
db1
[Air] db1
df2
dd3

Darkseid
df1
df1 MB
[Air] df1
[Air] df1 MB
db1
db2
db2 MB
2,1
2,2
d3

Deadshot
bf1
bf1 MB
df2
df2 MB
db1
db1 MB
[Air] bf1
db2
db2 MB
1,2,3
f1,2,3
2,1

Doctor Fate
df1
df1 MB
db1
db1 MB

Firestorm
bf1
bf1 MB
bd2
db3 MB

Flash
-
 
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Darth Mao

Your Tech is Mine! #buffRaiden
Gorilla Grodd
DD2 MB

Green Arrow
db2
db2 MB
4
[Air] db1

Green Lantern

bf1
bf2
bf2 MB
bf3
db2


Harley Quinn
df1
df1 MB
[Air] db1
[Air] db1 MB
db2
df2
db3~3
b2
f2,2 [only mid/far range]
f2,3
1,1,2
4
4~u

Hellboy
bf1
bf1 MB
db1
db1 MB

Joker
df1
df1 MB
bf2
bf2 MB
db1
db1 MB

Poison Ivy
4 [projectiles]
4 d4

Raiden
db1
db1 MB

Red Hood
bf2
bf2 MB
4 2
db3 MB
df3 MB [even if df3 hits, MB projectiles are blocked]
db2
db2 MB
[Air] db2
[Air] db2 MB
b1,3

Robin
db1
db1 MB
db4
df4
db3 [even if df3 hits, MB projectiles are blocked]

Scarecrow
-

Starfire
df1
df1 MB
[Air] df1 MB
db1
db1 MB

Sub Zero
df2
df2 MB
4 4

Supergirl
4
[Air] 4
4 MB
df2 MB

Superman
db1
[Air] db1
db3
db2 MB
b1
f2d1

Swamp Thing
db1
db3

TMNT
Leonardo
F4

Raphael
-

Michelangelo
4 1

Donatello
-

Wonder Woman
- [yes, Shield Toss can't be deflected :(]
 

Skedar70

Noob
Unfortunately a new tier lower than Grodd exists and Donnatelo is in it. This character seriously has nothing.
 
Yeah the b2 being a high is just like... what are you doing. bf2 non meter burn should be safe and hit confirmable into meter burn. Why give him all of mikey's weaknesses and non of his strengths.