Just practice it a lotAnyone have tips on his timing? It feels so weird to me. 11 after f2 or f2 f2.
Just practice it a lot
I like this a lot, Iv been using it tooFound a good combo in trait with the red ankh and f2u3.
I find f2u3 into far ankh on hit to be a hard confirm so instead I do this..
F2u3, fireball, far ankh, fireball (~280 dmg)
If you want to get extra damage, you can mb the last fireball link to send them fullscreen at the end of your combo. The mb fireball ender in this combo is also the best setup for a full screen orb since it's a full screen knockdown with advantage. Definitely send out and orb full screen after you land this combo!
Another variation on the combo that does more damage into a hard knockdown is f2u3, fireball, far ankh, dash forward, f2xxpush. Obviously you can mb the push at the end for more damage and 211 ender.
Let me know if you guys start working this combo in to your game plan
It is a good combo but I noticed with 2 ankhs it doesn't hit reliably. But I do think it is the best confirm (for me) off of f2u3 in trait.I like this a lot, Iv been using it too
In red mode you can get either close or a "medium" distance. Yellows track decently.can you control trait spell of judgement anhks distance?
Close you do DF3,how to do the close and far then?
i wanna try to mix these with releasing 3 anks i bet theres something thereDr Fate Orb corner tech.
A while ago REO posted a video on doing a mix up with Fate off his 112 string. I decided to mess with it a bit. It ends in overhead and 11 is +1 on block. You can even pressure with it because if you do 11 on block, people usually expect the overhead to come and block high, so you can do 11/112 again. You can add his 12 frame D3 into this, so it can catch people off guard when they expect the whole 112 string and you do 11,d3.
Now if you are in trait and have at least 1 ankh it becomes so much more dangerous. The usual 112 is now way better, because on block you do 112xxdf1,df3 and the ankh drop leaves you plus. On hit you get 112xxdf1, df3, f3,j2,d1xxdb2 for about 380 damage. What is great you can get similar combo by doing d3,df3,f2xxdb2 after 11. You get about 250 damage if the block the 11 and get opened up by d3. This are the basic meterless overhead / low options with 1 ankh, assuming they block 11 and get opened up by either the overhead part of 112 or by d3.
Low, 1 ankh, meterless
Overhead, 1 ankh, meterless
With background bounce it becomes even more fun)
Low
Overhead
2 ankhs meterless options
Low with 2 ankhs, meterless
Overhead with 2 ankhs, meterless
With 1 ankh and a bar of meter you can do these
Low with 1 ankh, 1 bar
Overhead with 1 ankh, 1 bar
What do you think guys, will it help mix some people up)?
Some high damage off his b12 starter
1 bar 2 ankhs, 506.06 damage on high defense characters:
Meterless corner combo with 2 ankhs, 570.94 damage:
Same corner combo but with 1 bar of meter does 630.69 damage:
And with 2 bars of meter and 2 ankhs in the corner we get 669.42 damage:
DAMN!
Never have seen that! A video?any advice on how to time the ankhs when your trying to combo off a meterless db2 in trait? i've seen bdon do it, but is it even worht doing or should i just do something else?