xenogorgeous
.... they mostly come at night. Mostly.
well ..... it's a polemic itself this thematic aspect of the franchise, but, let's talk about it
in MKX we had this variation system, but people complained about they being unbalanced, with one of them being always the most prefered and chosen over the others; so .... was not 100% well received and accepted by the mk fgc, that's a fact
in MK11, yep, the game was at first promoted as being based on 100% customized free of choice builds, aroung the characters .... once tha game came out, we saw the mess NRS did about it, and so, this system is not working that well so far for this game
in fact, the only way I see a MK12 game working more or less, is coming back to the roots , using a MK9 system, where you have complete characters with all tools they need for the game;
or in the worst scenario, NRS keeping the variation system of MKX, but using only 2 fixes pre determinated variations per character instead of 3. That could work if you just put useful moves/special moves in the 2 variations, and cut off all the crap useless stuff remaining of/from previous games.
Just teasing 100% free customization and total control of character building as MK11 did , but, in the end, putting a crap restriction in the game, due the fear of competitive level to be bad tainted, was a dirty move and fake propaganda by the developer, so, definitely , the MK11 variation system is a major fail and should not ever return back to this franchise
in MKX we had this variation system, but people complained about they being unbalanced, with one of them being always the most prefered and chosen over the others; so .... was not 100% well received and accepted by the mk fgc, that's a fact
in MK11, yep, the game was at first promoted as being based on 100% customized free of choice builds, aroung the characters .... once tha game came out, we saw the mess NRS did about it, and so, this system is not working that well so far for this game
in fact, the only way I see a MK12 game working more or less, is coming back to the roots , using a MK9 system, where you have complete characters with all tools they need for the game;
or in the worst scenario, NRS keeping the variation system of MKX, but using only 2 fixes pre determinated variations per character instead of 3. That could work if you just put useful moves/special moves in the 2 variations, and cut off all the crap useless stuff remaining of/from previous games.
Just teasing 100% free customization and total control of character building as MK11 did , but, in the end, putting a crap restriction in the game, due the fear of competitive level to be bad tainted, was a dirty move and fake propaganda by the developer, so, definitely , the MK11 variation system is a major fail and should not ever return back to this franchise