colby4898
Special Forces Sonya Up-player
Title says it all
Personally I do. But not like in MK11.
MK11 variations are terrible imo. MKX was built with variations in mind, so each variation had it's own unique feel, style, and design choice. They invented moves which would work well specifically for the variation style they had in mind. Basic example, special forces Sonya they gave her a b2 launcher just because they felt that variation needed something else. If in MK11, that would have to take up a slot. Which I think limits how variations should work.
The reason they suck in MK11 is because they were built with customs in mind. Each character was given a base move set, then a load of extra specials. After they did that they worked on putting these moves together to make a variation, while having to stick to their own 3 slot limitation they created for themselves. This made each variation feel bland and not thought out.
In MKX they didnt have these slots, they could have whatever moves they wanted with any variation and could balance them all without having to consider customs. If they wanted to add a move to a variation for example, they could do that with out thinking how it would take them over the 3 slots they already filled.
I want them to return like MKX. I think this will ultimately work better than fully custom. As when they balance moves, they have to balance them against all possible combination of moves, which I think will make some moves feel underwhelming and variations, again, dull.
Personally I do. But not like in MK11.
MK11 variations are terrible imo. MKX was built with variations in mind, so each variation had it's own unique feel, style, and design choice. They invented moves which would work well specifically for the variation style they had in mind. Basic example, special forces Sonya they gave her a b2 launcher just because they felt that variation needed something else. If in MK11, that would have to take up a slot. Which I think limits how variations should work.
The reason they suck in MK11 is because they were built with customs in mind. Each character was given a base move set, then a load of extra specials. After they did that they worked on putting these moves together to make a variation, while having to stick to their own 3 slot limitation they created for themselves. This made each variation feel bland and not thought out.
In MKX they didnt have these slots, they could have whatever moves they wanted with any variation and could balance them all without having to consider customs. If they wanted to add a move to a variation for example, they could do that with out thinking how it would take them over the 3 slots they already filled.
I want them to return like MKX. I think this will ultimately work better than fully custom. As when they balance moves, they have to balance them against all possible combination of moves, which I think will make some moves feel underwhelming and variations, again, dull.
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