I never said pyromancer was bad, nor was I commenting on Tanya's pressure in kobu jitsu. Tanya was designed to be a runaway character, that's why she was so strong at it. She'd frustrate you to make mistakes so she could utilise soon those mistakes. Just how kitana and mileenas are. They both sent pressure characters at all, so why start to change a character like kitana to be a lot better in the pressure game?
Tanya controlled the air, she was the answer for brain dead players who jump around mindlessly.
She's gone from having great air movement and mobility to becoming a more grounded character. Her main change was her teleport. How she was isn't how she is now.
Not going to lie her pressure loop system was kinda dumb, but bare able at times, i now think it's nessasary to give her back her armour in her ex wake up teleport, considering she won't be able to pressure afterward due to the recovery frames. However it not only become a viable answer for brain dead jump around a, but it also boosts dragon naginata to a standard of pyro and kobu jitsu,
All that's needed in dragon naginata, is a viable armored safe wake up eland zoning, a wake up that isn't hella unsafe and hard to execute online. Also how ex low connon drill changes the pop up in different situations is a pain.