LawAbidingCitizen
Bomb Setups & Ball Rolls(Mileena/Cyrax)
Many others have brought this up at locals and after seeing MKX at last major it was a reminder of just how much combos have change in the last installation of MK.
I feel the damage is pretty good for most but brain dead 3 hit combos shouldn't get as much as 35% and there should be just a little bit more execution required to get above 20% especially 40%
But what I'm asking for isn't a change in combo damage but the length and possibilitys to widen with less restrictions on juggles. I feel damage scaling is a very important tool for competitive health and I'm fine with that being toned down.
Ignore the damage in these but focus on the depth and length:
MKX Kombows:
Am I happy with 11? Yes
I feel MK11 is possibly the best MK out of the box. It has its problems like any fighter but pretty good compared to previous day 1 titles, aside from hitbox issues, KB requirements, FBs and some Meter inconsistencys it great.
Let me know what you think about combos in 11 and how you want them changed or if they are fine as they are?
If you think they are fine as is can you please provide what characters you use and why you like the combo paths available.
If you don't like them please explain why and what characters you feel are lacking.
- Do you feel combos are hype in MK11?
- Do you feel combos are lackluster compared to older games?
I feel the damage is pretty good for most but brain dead 3 hit combos shouldn't get as much as 35% and there should be just a little bit more execution required to get above 20% especially 40%
But what I'm asking for isn't a change in combo damage but the length and possibilitys to widen with less restrictions on juggles. I feel damage scaling is a very important tool for competitive health and I'm fine with that being toned down.
Ignore the damage in these but focus on the depth and length:
MKX Kombows:
Am I happy with 11? Yes
I feel MK11 is possibly the best MK out of the box. It has its problems like any fighter but pretty good compared to previous day 1 titles, aside from hitbox issues, KB requirements, FBs and some Meter inconsistencys it great.
Let me know what you think about combos in 11 and how you want them changed or if they are fine as they are?
If you think they are fine as is can you please provide what characters you use and why you like the combo paths available.
If you don't like them please explain why and what characters you feel are lacking.
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