Shark Tank
I don't actually play these games
I think the zoners actually have the right tools but the wrong numbers, i think it is a game mechanics thing primarily though, the risk/reward is skewed towards the pressure characters. I don't know much about ronin, but I have to gym so I'll respond later.My original post was only saying they have zoning capabilities and depending on your playstyle you could make it work.
Rather than giving a character one amazing zoning tool and calling him the zoner of the game, players need to work with the tools given.
I play Takeda for Christ's sake and against high level competition I do well. Not saying I'm going to win EVO, but you don't need to be a consistent top 8 placer to be GOOD.
Also. Ronin can zone pretty well, has one of the better reflects in the game. EX projectile eats projectile and is + on plus. Regular fireball is a high which baits opponents to not block. Ex uppercut is great for AA and puts em pretty far away.
Speaking of the air, EX fireball has an extended hit box that's veeeery hard to jump over.
So my later response is essentially this, if you're reflecting with ronin a lot you're probably playing someone else who's projectile heavy which isn't that common in MKX. It's not anti-zoning I'm concerned about really which is what essentially reflects and projectile eating is good for. It's he can't rely on it to keep people for a decent amount of time and before any wear and tear they'll get in on you and make you guess and eat high damage conversions. That's basically where some of the problem lies. High risk low reward vs medium risk/high reward.
Tools are basically good soley based on numbers and thus can be valued pretty objectively for the most part. I never liked the ideological mumbo jumpo based "you can make it work with dreams and hard work" because while people can overlook variables, some tools remain shit and never fulfill they're intended niche. The best other case scenario is they fufill some other weird role because of some other property.
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