In Capcom vs SNK 2, you begin character selection by choosing from one of the six grooves. After that, you select one, two, or three characters. Finally, you choose the ratio of your characters. This is all handled pretty quickly; the player is required to make only five choices before a match begins. While we have no idea how gem selection will be handled in Street Fighter X Tekken, we have to assume a few things. First of all, players will need to choose a set of gems for both of their characters separately, as they do not share. Some screenshots show characters with three gem slots, while others show five. Assuming the best case scenario (three gems), and a menu that has 45 gems in it (there are probably a lot more than that), a player will need to make a minimum of six selections in a menu that has 45+ choices on it after choosing his two characters before a match can begin. Capcom has indicated that the game will
ship with hundreds of gems, compounding the time issue.
That sounds pretty time consuming, especially when done hundreds of times over the course of a large double elimination tournament bracket. Think about the viewer watching the live stream from home, as well. As if sitting through button checks (which Capcom is almost guaranteed to get wrong again in SFxT) wasn’t enough, now spectators will need to watch both players select a set of gems before the fight. With a menu of gems potentially hundreds deep, even if you know exactly where your favorite gems are on the list, scrolling to them is going to take time. What if I lose the first match and want to counter-pick my opponent? Now he has to re-select all of his gems, and I have to select a new set for my new characters, and the viewer gets to sit there and watch me do it.
In the end, this isn’t like simply selecting a mode for your characters, like Last Blade’s Speed or Power. The depth this system is trying to bring to the table has a real cost; and that cost is time. I can only speak for myself here, but, when I play a fighting game, I want to fight my opponent. I don’t want to have to dig through menus to even begin. For this illustration, thus far, I have been assuming that gem selection will happen on or after the character select screen. Still, what if I am wrong, and gem selection can only happen in some crazy menu on the title screen? This will speed things up in online play (having gems pre-assigned) but make tournaments run even slower.