Funny, I was going to make this thread today but
@PLAYING TO WIN beat me to it. I actually am starting to think the same thing the more I hear about the game. For example, every single character has been stated as either "easy to use" or "easier than they used to be". Not even one character has been mentioned to require a learning curve beyond a vague Geras statement on the release event.
It does worry me because if the majority of the characters are easy to pick up, then we'll start the game off the way MKX did. With an army of Kung Jin main's until he was nerfed, army of Shinnok's, etc, because they were easily top 3 but could be learned in a couple of days. I don't think that's healthy for any fighting game. This is why I believe you saw so little D'Vorah players even though she was one of the best for so long. Why play her when you can join everyone else using Shinnok?
Someone used the Kazuya in Tekken example and I think it's perfect. Casuals can play with him like "yea he's badass" and have fun. Semi-decent players can play him and still function well. Top players can use him and make him look amazing. Nina is built like this as well. I'm all for making it easily accessible for casuals, with tighter windows for competitive players. This will make the whole "pull out my pocket top tier" a lot less common.
I'm hoping that they are speaking in general statements, but it does feel like they are making the game easy to pick up any character which I'm not a fan of.