It's pretty elementary to me. I have always determined that for a match to be in the 7-3 or worse category, there needs to be a catastrophic limiting of the other characters tools. On paper and in practice, I simply do not see that to be the case in this match. Flash doesn't necessarily limit anything I can do, and the one thing he can (low guns) is not my gameplan. To me, that talking point is akin to saying Catwoman's low whip move is punishable. A tool that on occasion I can use to check walking back will not be the death of me.
I give Flash players a lot of credit: they are playing a difficult game. The current meta is so anti melee that a lot of skill will be going into fighting that stigma. However, that being the case, this is where I see Flash having to play a tough game. Walking into my range putting yourself in 50/50 situations is what Flash must do, he has no other option. Of course he's not helpless in this endeavour, but let's break down Flash.
Flash has typically one chance a round for explosive damage. After that, he's doing below average damage to win the round out that is primarily based on Oki situations. No amount of Oki that's not interactible based is ever guaranteed, so flash must guess (much like I do) to take me down and he's probably going to need a couple guesses. To do this, he's going to have to get into his b2 range and do a few things: b2, pound, jump, charge or dash. A big set of options, but more important all have a big issue in that they don't beat walking back. Flash can do charge, but the inherent risk of punishment is always there. Pound jump and dash are equally risky, so b2 is probably the safest option, but even that will lose to jumping back. Flash is taking risks in the neural game, period.
It's not all sunshine and roses for me either. I too have the same mixup of dash up, jump, and long range overhead, but I sf the long range low in too. Little harder to all contend with, but risky as well. I am also a character primarily based on neural play and okizeme, the only difference is my reward is slightly higher than non traited flash.
The way I see it, we're both taking risks to do the same gameplan. We both have some tools to make it a little better but they even each other out really. We are, for all intents and purposes, on equal ground.