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Combo List - Sub-Zero Dead Sub-Zero Combo Thread

Jeffrey Wolf

YouTube: Jeffrey B Wolf
With EX Slide in the corner, anyone getting higher than 26%?

For the record, I'm using:

EX Slide, forward dash, B2, D1, D1, B12~Slide = 26% (you can do another D1, but the damage is the same)

EX Slide, Slide, forward dash, NJP, FJP(2), D2, 123~Slide = 26%
 
in the corner meterless Cryomancer
Back 1+2+iceball--jip-b2+b2--forward+1+2+2--1+1+1+pp+icehammer = 38% meterless
1+1+1+iceball--jip-b2+b2--forward+1+2+2--1+1+1+pp+icehammer = 37% meterless
Back 3+3+iceball--jip-b2+b2--forward+1+2+2--1+1+1+pp+icehammer = 33% meterless
back 1+2+ex-frostbomb--back2+forward+1+2+2--1+1+1+pp+icehammer=41% one bar.
 
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Tanno

The Fantasy is the Reality of the Mind
I thought of labbing some kombos to test things out with the new fast pokes.

Pre-Patch:
B2, B2, D1, B12xxIK, NJP, JIP, F12. 36%.

Meta-Patch:
B2, B2, D1, D1, D1, D1, B12xxIK, NJP, JIP, F12. 38%. (with the new 3 D1s you pack 2% more damage)
B2, B2, D1, D1, D1, D1, B12xxIK, NJP, JIP, 123xxSlide. 40%.
B2, B2, D1, D1, D1, D1, B12xxIK, NJP, JIP, B12xxSlide. 40%.
 

HateMe!

Noob

40% 2 bar midscreen for Unbreakable

I managed to land the JIP after b+1,2~EX Aura, f+4~EX Aura, b+3,3~EX Aura. f+3,3~EX Aura could be possible too.
 
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Tanno

The Fantasy is the Reality of the Mind

40% 2 bar midscreen for Unbreakable

I managed to land the JIP after b+1,2~EX Aura, f+4~EX Aura, b+3,3~EX Aura. f+3,3~EX Aura could be possible too.
Well, it was obvious that you could manage the IJIP (Instant JIP), because of the fast recovery from the EX Aura. The IJIP has the same speed like the B2, which is a bit hard to land on. Furthermore, since the patch ALL JIPs got nerfed, so it's highly risky to achieve due of lack of hurtboxes/hitboxes. As for your inputs, let me write them for you, since nobody might know the input suggested in the video:

B12xxEX Aura, JIP, B12xxEX Burst~B12xxIceball, NJP, JIP, B12xxSlide. 40%.

BTW, kudos for this kombo.
 

Jeffrey Wolf

YouTube: Jeffrey B Wolf

40% 2 bar midscreen for Unbreakable

I managed to land the JIP after b+1,2~EX Aura, f+4~EX Aura, b+3,3~EX Aura. f+3,3~EX Aura could be possible too.
Swag combo, but you're spending a bar to only get 1% more damage, as you could do the same using regular Aura for 39%. However, the EX Aura JIP tech is definitely good if regular Aura won't allow you to combo and you want to play it safer that using EX Ice Ball. (That is, if you miss and us EX Aura, at least you still have Aura and you're at frame advantage. However, if you miss and use EX Ice Ball, then you have nothing.) The best for these are B33, as you listed, and 12 from non-point blank range.
 

Tanno

The Fantasy is the Reality of the Mind
1 bar center kombo:

B12xxEX Burst~B12xxIceball, NJP, B12xxBurst. 34%. If you add the JIP starter, it packs 36%.

Kuatan Jungle Interaction 1 bar center kombo to the right:

B12xxEX Burst~B12xxIceball, NJP, JIG (Jumping Interaction Grab). 33%.
 

Lokheit

Noob
What if they attack?
It's anti-air because S1 is one of SZ best anti-airs, it beats a lot of jump punches. I know Braindead is good at using that move so those combos are viable (I personally tend to anti-air with instant jump kick 3 -forward or back- even if the reward is lower, very underrated move and now with the faster F1 Cryo can combo from it in ther corner).
 
This is a new combo thread updated with the latest October patch combos, and hopefully it will stay updated until all time ends. GG.

General notes:
- Cryomaster and Grandmancer combos are under construction at the moment (Typo intended)
- B33 ~ Ice ball combos only work on females midscreen
- Almost all combos can be ended with F12 instead of B12 or 123 ~ slide, to set up a clone or aura, and it will do 1 or 2% less damage
- All ice ball combo openers can be changed into EX Iceball for ~3% more damage
- Optimal combos are highlighted
- RC = run cancel, JB = jump back, JI = jump in, (whiff)

Coming soon, click here to get notified when they're ready

Coming soon, click here to get notified when they're ready

Midscreen combos:

Meterless:


Universal:
(B12 | 11 | B33 | F4) ~ ice ball, JI1 242, run 123 ~ slide -- 27% | 22% | 24 % | 24%

B2, slide -- 16%
B2, run F42 ~ slide -- 22%

Parry, (JB), JI1 242, run 123 ~ slide -- 25%

Aura off:
(B12 | 11 | B33 | F4) ~ ice ball, JI1 B12 ~ Aura, 242, run 123 ~ slide -- 30% | 24% | 26% | 26% (1% less than the optimal damage, but more lenient timing after the aura cancel)
B12 ~ Aura, B12 ~ ice ball, JI1 242, run 123 ~ slide -- 31%
(B12 | 11 | B33 | F4) ~ ice ball, JI1 B12 ~ Aura, 242, run 1, B12 ~ ice burst -- 32% | 26% | 28% | 28%

Parry, (JB), JI2 B12 ~ Aura, 242, run 123 ~ slide -- 29%
Parry, (JB), JI2 B12 ~ Aura, 242, run B12 ~ ice burst -- 31%

Aura on:
(B12 | 11 | B33 | F4) ~ ice ball, JI1 242, run 1, B12 ~ ice burst -- 30% | 24% | 26% | 26%

Parry, (JB), JI2 B12 ~ Aura, 242, run B12 ~ ice burst -- 28%


With meter:

Aura off:
(B12 | 11 | 12 | B33 | F4) ~ EX Aura, B12 ~ ice ball, JI1 242, run 123 ~ slide -- 31% | 25% | 26% | 27% | 27%
(B12 | 11 | 12 | B33 | F4) ~ EX Aura, B12 ~ ice ball, JI1 242, run 1, B12 ~ ice burst -- 32% | 27% | 28% | 29% | 29%
B12 ~ Aura, B12 ~ EX ice burst, run B12 ~ ice ball, NJP, JI2, run B12 ~ slide -- 39%

Parry, (JB), JI2 B12 ~ EX ice burst, run B12, 123 ~ slide -- 34%
Parry, (JB), JI2 B12 ~ Aura, B12 ~ EX ice burst, run B12, 123 ~ slide -- 38%

Aura on:
B12 ~ EX ice burst, run B12 ~ ice ball, NJP, JI2, run B12 ~ slide -- 38%

B2, EX slide, NJP, JI2, run B12 ~ slide -- 30% (use this if you have no stamina)
B2, run F42 ~ EX slide, NJP, JI2, run B12 ~ slide, 34%

EX slide, NJP, JI2, run 123 ~ slide -- 23%
EX slide, NJP, run D2, run F4 ~ slide -- 25% (highest damage so far, but really strict timing and you can't control the side)

Parry, (JB), JI2 B12 ~ EX ice burst, run B12, 123 ~ slide -- 37%


Corner combos:

Meterless:

Universal:
(B12 | 11 | 12 | B33 | F4) ~ ice ball, JI2 B2, B2, D1, D1, D1, B12 ~ slide -- 33% | 28% | 29% | 30% | 30%
(B12 | 11 | 12 | B33 | F4) ~ ice ball, JI2 B2, B2, 242, 123 ~ slide -- 35% | 29% | 30% | 31% | 32%

B2, B2, D1, D1, D1, D1, B12 ~ slide -- 34%
B2, B2, 242, 123 ~ slide -- 36%

Parry, (JB), JI2, B2, B2, D1, D1, D1, D1, B12 ~ slide -- 34%
Parry, (JB), JI2, B2, B2, 242, 123 ~ slide -- 36%

Aura off:
(B12 | 11 | 12 | B33 | F4) ~ ice ball, JI2 B12 ~ Aura, 242, B2, D1, B12 ~ slide -- 33% | 27% | 28% | 29% | 29%
B12 ~ Aura, B12 ~ ice ball, JI2 B2, B2, D1, D1, D1, B12 ~ slide -- 35%
B12 ~ Aura, B12 ~ ice ball, JI2 B2, B2, 242, 123 ~ slide -- 37%

Parry, (JB), JI2 B12 ~ Aura, 242, B2, B12 ~ slide -- 32%
Parry, (JB), JI2 B12 ~ Aura, NJP, JIK, 1, B12 ~ slide -- 32%


With meter:

Universal:
(B12 | 11 | 12 | B33 | F4) ~ EX ice burst, B2, 242, 123 ~ slide -- 39% | 33% | 34% | 35% | 36%

B2, B2, D1, D1, B12 ~ EX ice ball, NJP, JI2, B12 ~ slide -- 40%

Aura off:
(B12 | 11 | 12 | B33 | F4) ~ EX Aura, B12 ~ ice ball, JI2, B2, B2, D1, D1, D1, D1, B12 ~ slide -- 36% | 30% | 31% | 32% | 32%
(B12 | 11 | 12 | B33 | F4) ~ ice ball, B12 ~ Aura, B12 ~ EX ice burst, B2, 242, 123 ~ slide -- 39% | 33% | 34% | 35% | 36%
B12 ~ Aura, B12 ~ EX ice burst, B2, 242, 123 ~ slide -- 42%

Parry, (JB), JI2 B12 ~ Aura, B12 ~ EX ice burst, B2, 242, 123 ~ slide -- 41%

Aura on:
(B12 | 11 | 12 | B33 | F4) ~ EX ice burst, B2, 242, 123 ~ slide -- 42% | 37% | 38% | 39% | 39%

B2, B2, D1, D1, D1, B12 ~ EX Slide, NJP, JI2, B12 ~ slide -- 43%

Parry, (JB), JI2 B12 ~ EX ice burst, B2, 242, 123 ~ slide -- 41%


Anti-Air combos:

Meterless:

Universal:
1, F42 ~ slide -- 15%
1, F421+3 -- 16%
1, run 1, B12 ~ ice burst -- 20% | 23% with Aura
1, B12 ~ ice ball, NJP, B12 ~ (slide | ice burst) -- 25% | 25% | 27% with Aura (for cross-overs or close jump-ins)



With meter:

Universal:
1, F42 ~ EX Ice ball, NJP, JI2, run B12 ~ slide -- 25%
1, run 1, B12 ~ EX Ice ball, NJP, JI2, run B12 ~ slide -- 28%



Aura off:
1, B12 ~ EX Aura, B12 ~ EX Slide, NJP, B12 ~ slide -- 33% (for cross-overs or close jump-ins)


Aura on:
1, F42 ~ EX Slide, NJP, JI2, run B12 ~ slide -- 28%
1, run 123 ~ EX Slide, NJP, JI2, run B12 ~ slide -- 30%
1, B12, 123 ~ EN Slide, NJP, B12 ~ Slide -- 36% (for cross-overs or close jump-ins)


If you see any errors let me know. If you have combos that are better than the one listed let me know. I'll only add combos that do more damage than the easier and the optimal ones, no need to clutter the thread with all the combos on the planet.
Can't wait to see cryo and gm
 

xQUANTUMx

Twitter: @xxQUANTUM
Ok so are we talking like under construction in Montreal where it takes 5 years to build a bridge or where china builds a highway overnight ?


:DOGE
 

Braindead

I want Kronika to step on my face
Ok so are we talking like under construction in Montreal where it takes 5 years to build a bridge or where china builds a highway overnight ?


:DOGE
Lol Cryo combos should be up pretty soon, Lokheit is a bit busy with real life atm.

No idea on the GM combos. @RM Ree what's up man?
 

Tanno

The Fantasy is the Reality of the Mind
For Grandmaster. New corner combos.


The first combo, which is a 1-bar, is already found by another guy. The second is the remixed version from me, because it's a meterless.

And sorry for the trolling. It was for M.D.. lol

BTW, here's the another one.


lol
 
For Grandmaster. New corner combos.


The first combo, which is a 1-bar, is already found by another guy. The second is the remixed version from me, because it's a meterless.

And sorry for the trolling. It was for M.D.. lol

BTW, here's the another one.


lol


Nicely done @Tanno, will work on them in the lab, thanks for showing these to us