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Combo List - Sub-Zero Dead Sub-Zero Combo Thread

Ozzy_K

Death waits for a slightest lapse in concentration
This is the hardest part in the MK world. You need to find the timing to input the next combo. Go in practice and see very carefully the screen trembling when the Aura is up. The screen trembling is the moment you need to input the other combos, like B12, 242, 123, etc.

Check this video of mine to help you out to understand where you can time it down.


There are just examples of where you can time them down. If you see the Aura up, notice the screen trembling. This is where you can input the next combos. ;)

With practice you might have them as 2nd nature for you.

The hardest characters would be Kung Lao and Liu Kang. A selected few of the kast do have one hard input, and that would be the RC (Run Cancel). Liu Kang has one, too.
Thanks, great video.
Yeah, I guess execution for some characters is timing heavy, like Kano's also, who I play too. You must khow/feel when character regains control back.
I actually practice Kung Lao's combos to improve my execution for other characters, as he is one of those hard characters, and this actually does help. Though I don't play him yet in matches, haven't mastered him yet.
And I am learning Unbreakable to try him out on Flame Fist, because it is fun to nullify that freaking chip damage :)
 
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neveradestroyer

Kombatant
More Cryomancer combos. Recommended polar punture BNBs midscreen.
one bar:
polar puncture+ ex ice hammer--f1+2+2--b1+2+polar puncture+ice hammer =26%
Two bars:
polar puncture+ ex ice hammer--f1+2+2--b1+2+polar puncture+ex ice hammer--njp--b1+2+polar puncture+ice hammer =30%

Impracticals. (Yoda master level)
one bar:
polar puncture+ ex ice hammer--b2--f1+2+2--b1+2+polar puncture+ ice hammer =30%
polar puncture+ ex ice hammer--b1+2--d1--b1+2+polar puncture+ ice hammer =27%
two bars:
polar puncture+ ex ice hammer--b2--f1+2+2--b1+2+polar puncture+ex ice ball--njp--b1+2+polar puncture+ ice hammer =34%
polar puncture+ ex ice hammer--b1+2--d1--b1+2+polar puncture+ex ice ball--njp--b1+2+polar puncture+ ice hammer =31%

In the corner max damage two bars combo ( Dark Vader master combo)
jip--b2--b2--d1--d1--d1--b1+2+polar puncture+ex ice hammer--b1+2+polar puncture+ex ice ball--njp--b1+2+polar puncture+ice hammer =46%

Grandmaster combo I found (not sure if known)
242--b1+2+ice clone--njp--jip--f1+2 =28% Note: (You must wait until oponent is under Sub Zero head in order to ice clone to freeze Him/Her).
 
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Tanno

The Fantasy is the Reality of the Mind
Grandmaster combo I found (not sure if known)
242--b1+2+ice clone--njp--jip--f1+2 =28% Note: (You must wait until opponent is under Sub Zero head in order to ice clone to freeze Him/Her).
If you mean the corner, then it's already known.

Try another impractical combo, that I know very well, and is rare.

Middle-to-corner

At a certain distance:

242, RUN, 123xxIce Klone (once your opponent hit the corner that moment), NJP, FJP, F12.

The bold is what makes it rare. It's difficult.
 

T-bag

Noob
Idk if this is old or not but grandmaster corner combo for 33-35% meterless damage
B2-242-1-b12 clone njp jip and ender of your choice (njk, f21, 112, 11iceburst, grab ,f33 ,f42)
You can end with a clone setup and if you hit another b2 after the clone cools down just in time to hit the clone again after b12.
Also midscreen corner carry for 1meter
Jip ,242 , run 11 ex iceball, dash in, njp, jip, f42 slide. Netting around 27-30% (prefer using njp2 and jip2 as it keeps them closer)
 

T-bag

Noob
So i found an interesting combo starting with a jik. I can only net 24% at the most off it and I haven't found a way to use meter during the combo for anything worthile. But I thought it's kinda interesting and I've not seen it before.

24% meterless
Jik clone, fwd dash, njp ,jip,jip, b12, iceburst.


I've tried other enders and only get 22% consistently.

 

Tanno

The Fantasy is the Reality of the Mind
So i found an interesting combo starting with a jik. I can only net 24% at the most off it and I haven't found a way to use meter during the combo for anything worthile. But I thought it's kinda interesting and I've not seen it before.

24% meterless
Jik clone, fwd dash, njp ,jip,jip, b12, iceburst.


I've tried other enders and only get 22% consistently.

This one is a known combo. You can try the following off JIK:

JIK, D1, D1, D1, D1, B12xxIce Klone, NJP, FJP, F12
JIK, D4xxIce Klone, NJP, FJP, F12
JIK, D1, D1, D1, D1, B12xxIce Klone, NJP, FJP, B12xxBurst
JIK, D4xxIce Klone, NJP, FJP, B12xxBurst
 

Tanno

The Fantasy is the Reality of the Mind
Biggest meterless I found was JIK, 242, D1, D1, B12xxKlone, NJP, FJ2, F12.
Interesting. Will try this out to see how much DMG does it do.

And my buddy taught me another combo that he knew from somewhere else.

NJP, JIP, JIP, JIK, F12.
 

John Grizzly

The axe that clears the forest
I'm sure this is already posted somewhere in this thread, so I apologize if so. Anyway, I've been playing some Unbreakable lately and looking for some reliable anti-airs. I know the EX Ice Burst is great, but I've been looking something a bit flashier.

(Aura on) Anti-air D+2, EX slide, Aura, NJP, JI2, run, B+1,2~Ice Burst (29%)

I'm positive that there's better, but damn this is a cool looking combo. Standing 1 just gets eaten up by jump ins most of the time for me at least. D+2 works fairly well and if your Aura is up and you're willing to spend a bar, nearly 30% for an anti-air combo isn't too bad. Obviously you can opt to not end in Ice Burst to keep the Aura up, as well. If you end with B+1,2~Slide it does 28%, which is only 1% less.
 

Tanno

The Fantasy is the Reality of the Mind
New combos found:

Props to @ETC Mcfly with his Bartitsu video revealing the Sub Zero bonus pressuring stuff.

Let me explain to you what's this about. The B12 and B33 into EX Ice Klone serve temporary stunning the opponents and doing the Ice Klone is actually like the RC. I'm experimenting to see which works well.

1 meter center
B12xxEX Ice Klone, RUN, F42T, Tech Roll, RUN, F12. 25%
B12xxEX Ice Klone, RUN, B12xxIceball, JOP, F12. 28%
B12xxEX Ice Klone, RUN, B12xxIceball, Back Throw (This will throw your opponent back to the Ice Klone for more DMG). 29%
B12xxEX Ice Klone, RUN, B12xxIceball, JOP, F33 (This will kick your opponent back to the Ice Klone for more DMG). 32%
B12xxEX Ice Klone, RUN, B12xxIceball, JOP, B2 (This will punch your opponent back to the Ice Klone for more DMG), RUN, F12. 33%
B12xxEX Ice Klone, RUN, B12xxIceball, JIP, 242, RUN, 123xxSlide. 34%

2 meter center
B12xxEX Ice Klone, RUN, B12xxEX Burst, RUN, B12xxIceball, NJP, B12xx Burst. 41%

1 meter corner
Note: In the corner the Ice Klone doesn't work after any string, except of the B33.

B33xxEX Ice Klone, RUN, 123, NJP, JI1, JI1, JI3, F12. 28%
B33xxEX Ice Klone, RUN, 123, B2, D1, D1, D1, F12. 29%
B33xxEX Ice Klone, RUN, 123, NJP, D2, 123xxSlide. 31%

If I find more, I'll edit this post.
 
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neveradestroyer

Kombatant
(NOTE: ALL THE COMBOS I POSTED ARE CORNER ONLY)

One of the impracticals is practical after all. The ex hammer one is doable. after doing ex hammer count to one in your mind then do:


1 bar:) 32%, just 1% less of max damage:cool:.
polar puncture+ex ice hammer--b2--b2--d1-1+1+1+polar puncture+ ice hammer.:DOGE

:)polar puncture 36% 2 bars, eat big damage command grab LOL.
polar puncture+ex ice hammer--b2--b2--d1-1+1+1+polar puncture+ex ice hammer--b1+2+polar puncture+ice hammer.:DOGE
:cool:37% polar puncture 3 bars only for swag and overkill only.
polar puncture+ex ice hammer--b2--b2--d1-1+1+1+polar puncture+ex ice hammer--b1+2+polar puncture+ex ice ball--jip--1+1+1 +ice hammer.:DOGE

sadly the ex ice burst is very impractical for now, possible 36.5% 2 bars:(
polar puncture+ex ice burst--b2--b2--d1-1+1+1+polar puncture+ex ice hammer--b1+2+polar puncture+ice hammer. I'm still yet to do this combo.:(
Edit: found that ex ice burst after command grab only does.5% more damage than ex hammer, so is not worth it.

2 bars 47% combo :eek::
jip--1+1+1+ex ice hammer--b2--b2--d1--1+1+1+polar puncture+ex ice hammer--b1+2+polar puncture+ice hammer.
 
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Poser Paul

#1 Unbreakable
I'm sure this is already posted somewhere in this thread, so I apologize if so. Anyway, I've been playing some Unbreakable lately and looking for some reliable anti-airs. I know the EX Ice Burst is great, but I've been looking something a bit flashier.

(Aura on) Anti-air D+2, EX slide, Aura, NJP, JI2, run, B+1,2~Ice Burst (29%)

I'm positive that there's better, but damn this is a cool looking combo. Standing 1 just gets eaten up by jump ins most of the time for me at least. D+2 works fairly well and if your Aura is up and you're willing to spend a bar, nearly 30% for an anti-air combo isn't too bad. Obviously you can opt to not end in Ice Burst to keep the Aura up, as well. If you end with B+1,2~Slide it does 28%, which is only 1% less.
Slide under is your best bet. If you end combos in burst, you can slide up and d4 ex aura or b12 ex aura for pressure. Ex burst is only for damaging combos or poke backs
 

Poser Paul

#1 Unbreakable
I'm sure this is already posted somewhere in this thread, so I apologize if so. Anyway, I've been playing some Unbreakable lately and looking for some reliable anti-airs. I know the EX Ice Burst is great, but I've been looking something a bit flashier.

(Aura on) Anti-air D+2, EX slide, Aura, NJP, JI2, run, B+1,2~Ice Burst (29%)

I'm positive that there's better, but damn this is a cool looking combo. Standing 1 just gets eaten up by jump ins most of the time for me at least. D+2 works fairly well and if your Aura is up and you're willing to spend a bar, nearly 30% for an anti-air combo isn't too bad. Obviously you can opt to not end in Ice Burst to keep the Aura up, as well. If you end with B+1,2~Slide it does 28%, which is only 1% less.
And if you aura up mid combo instead of linker, it scales
 

neveradestroyer

Kombatant
For Cryomancer:
Max practical possible one bar damage from lows in the corner.
One bar:
if starts with:
b3+3 +ex ice hammer--b2--b2--d1--(1+1+1 or b1+2)+ polar puncture+ice hammer =38%
1+2 + same combo =37%
f3+3 + same combo = 40%
b1+2 + same combo = 42%
1+1+1+ same combo = 41%
note( starting combos with ex ice burst instead of ex hammer does 1% more damage, but is impractical to do).
Two bars:
B3+3+ex hammer--b2--b2--d1--(1+1+1 or b1+2)+ polar puncture+ ex ice hammer--b1+2+polar puncture +ice hammer = 43%
1+2 + same combo =42%
f3+3 + same combo = 46%
b1+2 + same combo = 48%
1+1+1+ same combo = 47%
Three bars:
3+3+ex hammer--b2--b2--d1--(1+1+1 or b1+2)+ polar puncture+ ex ice hammer--b1+2+polar puncture +ex ice ball--jip(1+1+1--b1+2+ice hammer or njp--b1+2+ polar puncture +ice hammer) = 44%
1+2 + same combo =43%
f3+3 + same combo = 47%
b1+2 + same combo = 49%
1+1+1+ same combo = 48%
 
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Tanno

The Fantasy is the Reality of the Mind
New combos found:

Props to @ETC Mcfly with his Bartitsu video revealing the Sub Zero bonus pressuring stuff.

Let me explain to you what's this about. The B12 and B33 into EX Ice Klone serve temporary stunning the opponents and doing the Ice Klone is actually like the RC. I'm experimenting to see which works well.

1 meter center
B12xxEX Ice Klone, RUN, F42T, Tech Roll, RUN, F12. 25%
B12xxEX Ice Klone, RUN, B12xxIceball, JOP, F12. 28%
B12xxEX Ice Klone, RUN, B12xxIceball, Back Throw (This will throw your opponent back to the Ice Klone for more DMG). 29%
B12xxEX Ice Klone, RUN, B12xxIceball, JOP, F33 (This will kick your opponent back to the Ice Klone for more DMG). 32%
B12xxEX Ice Klone, RUN, B12xxIceball, JOP, B2 (This will punch your opponent back to the Ice Klone for more DMG), RUN, F12. 33%
B12xxEX Ice Klone, RUN, B12xxIceball, JIP, 242, RUN, 123xxSlide. 34%

2 meter center
B12xxEX Ice Klone, RUN, B12xxEX Burst, RUN, B12xxIceball, NJP, B12xx Burst. 41%

1 meter corner
Note: In the corner the Ice Klone doesn't work after any string, except of the B33.

B33xxEX Ice Klone, RUN, 123, NJP, JI1, JI1, JI3, F12. 28%
B33xxEX Ice Klone, RUN, 123, B2, D1, D1, D1, F12. 29%
B33xxEX Ice Klone, RUN, 123, NJP, D2, 123xxSlide. 31%

If I find more, I'll edit this post.
UPDATE

I experimented it a bit more and found out that after the EX Ice Klone the Ice Klone doesn't work at all. Bug? I tried to do the usual 47-50% combo, but for some reason the Ice Klone doesn't freeze the juggled opponent after B12. :/
 

neveradestroyer

Kombatant
Last Cryomancer combo that I will post here. It has the Hardest link in the corner for that variation.

jip--b2--b2--f1+2+2--b1+2+polar puncture+ ex ice hammer--b1+2+polar puncture+ex ice ball--njp--b1+2+polar puncture+ ice hammer = 2 bars 47%.

Bye bye Crapomancer. It was fun for a while.
 

crosshair271

Sub-Xerox
UPDATE

I experimented it a bit more and found out that after the EX Ice Klone the Ice Klone doesn't work at all. Bug? I tried to do the usual 47-50% combo, but for some reason the Ice Klone doesn't freeze the juggled opponent after B12. :/
EX Klone has longer cooldown than regular Klone. You cannot make another Klone until the cooldown has gone away.
 

neveradestroyer

Kombatant
For Grandmaster.

New combos and antotations for the "Impractical" combos in the corner.

In asteristk the problematic one:

*For all the combo strings except b1+2, I could do the combo pattern by only inputting b2 at the first frame, for the b1+2. You must wait a microsecond after the first available frame if not, the b2 will miss:eek:.

Now the combos (Males Only:mad:):
*b1+2 + ice burst (wait a microsecond)--b2--b2--d1--b1+2+ice clone--njp--fjp1--b1+2+slide = 45%
*b1+2 + Ice burst (wait a microsecond)--b2--b2--d1--b1+2+ice clone--njp--fjp1--f1+2 = 43%

The others. b2 must be inputted at the first frame after ice burst (Males Only:mad:).
f3+3 + Ice burst --b2--b2--d1--b1+2+ice clone--njp--fjp1--b1+2+slide = 43%
f3+3 + Ice burst --b2--b2--d1--b1+2+ice clone--njp--fjp1--f1+2 = 41%
1+2 + Ice burst --b2--b2--d1--b1+2+ice clone--njp--fjp1--b1+2+slide = 40%
1+2 + Ice burst --b2--b2--d1--b1+2+ice clone--njp--fjp1--f1+2 = 38%
b3+3+ Ice burst --b2--b2--d1--b1+2+ice clone--njp--fjp1--b1+2+slide = 42%
b3+3+ Ice burst --b2--b2--d1--b1+2+ice clone--njp--fjp1--f1+2 = 40%

now the new ones. b2 must be inputted at the first frame after ice burst (Ice clone cancel doesn't work on Females :mad:).
1+2+3+ Ice burst --b2--d1--b1+2+ice clone--njp--fjp1--b1+2+slide = 39%
1+2+3+ Ice burst--b2--d1--b1+2+ice clone--njp--fjp1--f1+2 = 37%

Now my favorite new combo For my friend M.D with love.:p
b2--b2--2+4+2--1+1+4 = 33% Trolly ex ice clone setup:DOGE
 
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neveradestroyer

Kombatant
There's come daddy again now with Unbreakable combos. YAY:)

Note: in Females, double b2 after ex frost bomb so the only universal Kombo patter working is : 1+2+3 also, Grand Master can't clone that Kombo pattern on females consistently:( so, it has to conform with variationless Kombo in that case.

All the combos are corner only.

Universal:

Grandmaster/Variationless
Consistent
1+2+3+ice burst-- b2--d1--d1--d1--1+2+3+slide = 33%

Inconsistent Universally, Consistent on males.T_T

1+2+3+ice burst--b2--d1--d1--d1--b1+2+slide = 34%
Cryomancer
1+2+3+ice burst +b2(b1+2 or 1+1+1)+polar puncture +ice hammer = 36%
Unbreakable
Aura on:
Consistent
1+2+3+ice burst--b2--d1--d1--d1--1+2+3+slide = 39%

Inconsistent Universally, Consistent on males.T_T

1+2+3+ice burst--b2--d1--d1--d1--b1+2+slide = 40%

Males Only::mad:

B1+2+ice aura+b1+2+ice burst--b2--b2--d1--d1--d1--1+2+3+slide =44%
B1+2+ice aura+b1+2+ice burst--b2--b2--d1--d1--d1--b1+2+slide =45%
aura on:
b1+2+ice burst--b2--b2--d1--d1--d1--1+2+3+slide =44%
b1+2+ice burst--b2--b2--d1--d1--d1--b1+2+slide =45%

b1+2+ice aura+f3+3+ice burst--b2--b2--d1--d1--d1--1+2+3+slide =42%
b1+2+ice aura+f3+3+ice burst--b2--b2--d1--d1--d1--b1+2+slide =43%
aura on:
f3+3+ice burst--b2--b2--d1--d1--d1--1+2+3+slide =42%
f3+3+ice burst--b2--b2--d1--d1--d1--b1+2+slide =43%

b1+2+ice aura+1+2+3+ice burst--b2--d1--d1--d1--1+2+3+slide =39%
b1+2+ice aura+1+2+3+ice burst--b2--d1--d1--d1--b1+2+slide =40%
aura on:
1+2+3+ice burst--b2--d1--d1--d1--1+2+3+slide =39%
1+2+3+ice burst--b2--d1--d1--d1--b1+2+slide =40%

b1+2+ice aura+1+2+ice burst--b2--b2--d1--d1--d1--1+2+3+slide =41%
b1+2+ice aura+1+2+ice burst--b2--b2--d1--d1--d1--b1+2+slide =42%
aura on:
1+2+ice burst--b2--b2--d1--d1--d1--1+2+3+slide =41%
1+2+ice burst--b2--b2--d1--d1--d1--b1+2+slide =42%

aura on:
b3+3+ice burst--b2--b2--d1--d1--d1--1+2+3+slide =41%
b3+3+ice burst--b2--b2--d1--d1--d1--b1+2+slide =42%

50%+ combo setup. (If b3+3 connects, as this is not a true combo string)

b1+2+ice aura(setup)--b3+3+ice burst--b2--b2--d1--d1--d1--1+2+3+slide =10 + 41 = 51%
b1+2+ice aura(setup)--b3+3+ice burst--b2--b2--d1--d1--d1--b1+2+slide =10+ 42= 52%

Post note: You can end all these combos With 1+2+3+slide instead the b1+2+slide for a .15% less damage but, it's more consistent.

Also If you want max constency Just do a one d1 instead of three and 1+2+3 +slide but, it does 2% less damage ex:
b1+2+ice aura+b1+2+ice burst--b2--b2--d1--1+2+3+slide = 43% max consistency.
 
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Tanno

The Fantasy is the Reality of the Mind
50%+ combo setup. (If this connects, as this is not a true combo string)

b1+2+ice aura+b3+3+ice burst--d2--d2--d1--d1--d1--1+2+3+slide =41 +10 = 51%
b1+2+ice aura+b3+3+ice burst--d2--d2--d1--d1--d1--b1+2+slide =42+ 10 = 52%
B12xxAura, B12xxIceball, JIP, B12xxIce Burst, B2, D1, D1, 123xxSlide.
B12xxAura, B12xxIce Burst, Ice Aura, B2, D1, D1, 123xxSlide, SS, Aura, NJP, FJP, B12xxBurst.

Double D2 doesn't work, because they're uppercut, their recover is identical to let your opponent to recover after the D2, and their cancel is zero.