Here's the issue with that. We actually don't have any choices besides blocking after it. Here is a breakdown of Lackey's neutral tools
b.1
d.1
That's it. When one of those tools is -6, that basically means only the other tool exists, which is a 10 frame high. We aren't like Vicious or Ruthless where we can do an OH toss and be +10 and able to keep the opponent in front of us, we don't have the projectile or huge range on n.j.p in order to make sure the opponent can't escape.
If GM sub or Reptile blocks a d.1, it's game over for lackey. If they soak the d.1 and we whiff the grab, it's game over for lackey. Even if we hit the grab, the game is over for Lackey because we aren't getting back from full screen. That's the unfortunate truth, every MU heavily against us (and there's a lot of them) all stem from the fact that Lackey is incapable of mounting pressure on an opponent who knows what they are doing.
Also EX torryuken and Charge can both be full combo punished, you aren't blowing up an 8 frame mid with a 30 frame charge which loses armor after the first 10 frames and wasting a meter on Lackey to be left unsafe and fully punishable because the armor wears off after the first half of the move isn't a viable strategy. Again, we aren't ruthless and vicious where we are drowning in meter.
It's not even about a wrong decision -> right decision = lost pressure. It's a regardless of decision = Lost pressure. Eventually, we will have to press d.1. Saying that it should lose us the game just because we have two unviable options to make it not any better than it already is, one of which costs meter, is foolhardy.
To
@thlityoursloat , it's not even about mashing d.1. It's about the fact that we have to seriously consider if we are ready to risk the game to even press it once in any situation that's not a combo.