Kamikaze_Highlander
PSN: Windude008
Thats kinda what he's saying tho, roll recovery and PnG cancels were probably the best buffs given to the character, though i'd put 2f4 being cancellable in their too, as the reduced roll recovery would be pretty pointless without some string to get some application out of it. Sure the other buffs are great and have helped the character, but they weren't necessary imo. Vicious needed something to make him a tad more viable but he's always been a really solid variation, remember launch F/T?, consistent 32% meterless, fantastic space control. I never really felt like Vicious needed a buff in the same way lackey and Ruthless did, EX tosses are more a quality of life/normalization buff than anything else.dude wat
ruthless was absolutely shit tier in the beginning, getting pngc was the best thing this variation could get.
vicious had poor damage without ex tosses and now as they have them you can finally hit confirm b121 into something bigger than 21%.
lackey got decreased damage scaling on ex toryuken so you can do big 40%+ from a safe armoured launcher. double f2 combos were stylish but roll combos do way more damage you can't do 38% meterless with double f2.
D1 NEEDED to be toned down. no character should have a 6 frame d1 and being -2 on block that can possibly tick and has this reach. even jason shouldn't have it. it is still the best d1 in the game.
d2 is now a wonderful combo extender and +4 on block.
hit advantages got increased so you could easily hitconfirm b121 in ruthless into pngc f2.
without these changes ferratorr would be way down in the tier list. now they are in a perfect spot were they should stay
i think -6 is a little too heavy imo, that's punishable by a few reversals, not something I'm okay with. -3 or -4 is plenty so that even at max range its no more than neutral. I don't like the change because the entire point of d1 was a good, long range check, with little advantage on hit. d3 is faster and still -2 on block +14 on hit, but the range is just shit. And Lackey isn't like R/V where we can throw Ferra for plus frames. I'd would be happy if they increased the advantage on hit, +10 maybe so it jails into standing 4.
I agree with you that we are right were we belong tier wise, I don't want to see them rocket up top 3 or top 5, but there are still issues that should be addressed. If we are left alone, we could slide down a tier depending on how others get buffed.