FinalBoss_FGC
Day -4MONTHS Dual Jin main
Haven't watched it yet, does the beam path have a hitbox?@CoRzus HOW DID U KNOW HE COULD CONTROL THE LASERS ?????
Haven't watched it yet, does the beam path have a hitbox?@CoRzus HOW DID U KNOW HE COULD CONTROL THE LASERS ?????
- Only EX Omega Beam and Super Move can be controlled.@CoRzus HOW DID U KNOW HE COULD CONTROL THE LASERS ?????
Mb air-stomp is a low that launches-
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- He has an overhead but no launching low attacks. You can juggle from a throw, though, provided that the "explosive" Parademon is next to the opponent.
Correct. I was referring to regular attacks.Mb air-stomp is a low that launches
Is the non-mb stomp an overhead?Mb air-stomp is a low that launches
No, but the mixup is air teleport into jump in attack ~ combo. Or air teleport into mb stomp ~ comboIs the non-mb stomp an overhead?
I see, we will need clever phrasing like that to defend against the anti-zoning zealots' propaganda. Forgive me, I am still learningCorrect. I was referring to regular attacks.
No, he was referring to good recovery on whiffIt definitely seems like a good mixup with the tele overhead or low. I really want to try him now. Wondering how bad the whiff is for the omega beams. I thought I heard something about quick recovery on them. I'm assuming if it hits?
Grundy was a controlled super thoughControllable SUPER!!!!!! Im dead.
Charge demon is pretty quick.- Only EX Omega Beam and Super Move can be controlled.
- The Around the World Omega Beam turns out to be a gear attack.
- Other special attacks include rekka and knee bash. The latter is a safe wake up attack when used as an EX.
- He has an overhead but no launching low attacks. You can juggle from a throw, though, provided that the "explosive" Parademon is next to the opponent.
- The character has been described as a zoning character who heavily relies on set ups.
I will update the first post with more information later.
Jump attacks on the way up are midCharge demon is pretty quick.
I wonder how it'll correlate with an instant air Tele jip for a hard to blockable + the jip/ex stop mixup. I feel like that could be a real problem.
Word. I wonder if charge Para hits same side as you or same side as it was set because the front/back HTB was the big thingJump attacks on the way up are mid
After an ia tele, doesn't any attack count as on the way down though?Jump attacks on the way up are mid